Help - I need to revive my interest in this campaign!

Goddess FallenAngel said:
I've been playing the same 3.5 Forgotten Realms campaign with my roommate and fiancé for about a year. My fiancé DMs, and I and my roommate play.

Well, up until recently, I've highly enjoyed the game. There's been a lot of RPing and political-type intrigue, with the occasional battle thrown in for good measure. We’ve spent whole 10 hour game sessions RPing, and been happy about it.

Background Information:
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We’ve recently been sent on a trip to the Underdark. Not a big deal, even if it did consist of more hack ‘n’ slash than I usually enjoy. And it was still interspersed with some roleplaying, so it was alright.

However...

Along the way, we picked up two more players, and thus, two more characters. I was happy – they are great roleplayers, are fun to hang around, and their characters fit into the existing group (if you could call 2 characters a group).

We got sent on a mission to the Planes from the Underdark, which afforded more roleplaying – but unfortunately, my character was left out of much of it, because it took place on a Plane she couldn’t go to (long story). I was okay with this, as I knew the drawbacks when I made my character.

Now, we are back on the Prime Material Plane, and out of the Underdark – and about to go on a dungeon-delve to recover some artifacts to use to fight the current BBEG in the game.
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Frankly, I’m just not looking forward to another hack ‘n’ slash portion of the game. I’m playing a rogue3/cleric8, who is currently struggling with faith in her Goddess, and the fear that she’s been tainted into unknowingly serving her Goddess’ arch-enemy (cleric of Tymora, beginning to suspect that Beshaba has been granting her spells for a while now). I’m finding it hard to roleplay that struggle out with “Oh, I cast XXXX” or “I attack with my rapier” or “I check for traps”, especially with the two new characters/players that don’t know the background of the campaign.

Does anyone have any suggestions on how I can overcome my growing boredom?

Ask the DM if there is more stuff that can be ongoing with your personal crisis as you do this big plot arc.

Think about the other characters and how they can be interacted with to continue some of the politics and intrigue that has been going on before as you do this surface plot mission. While it looks to the casual observer like you are going after this artefact, you are securing alliances, grooming agents, and making plans for when you return to your real plots. So essentially treat it like a vampire game. :)
 

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Well, since The Universe and Mista Collins are interested:

My GM and I talked, and basically came up with several ideas:

* He's going to introduce a (minor) BBEG from the Church of Beshaba who's investigating the dungeon for the same whichamacallit we're after (his idea, and one on this thread as well, funny enough :) ) We're going to deal with her for a bit, and maybe for a while after the crawl depending on how things go
* I'm going to work on RPing my spells and casting a little differently - tailoring my spell list, coming up with custom names and spell descriptions (who says that all flamestrikes and cures have to look/feel the same when cast?)
* I'm going to start a character journal. It will allow me to get some of the inner struggle-type RPing down (and help us, the players, keep track of what happened when, etc)

Thanks for all the ideas and suggestions everyone, I'm keeping all of them in mind for future use! :D
 

Mista Collins said:
1. get me a job in Indy

Hey, if I could, I would. If you don't mind temp work, try Kelly Services Indy - that's who I work for, and I've been on the same assignment for over a year now. They even offer benefits to long-term assignment employees, and some companies use them as headhunters - they start at said company as a temp and get hired in as perm after the contract is up. Joe's in a job right now where that very thing happened. :)
 

Another couple of suggestions to combat dungeon-crawl boredom:

1) Start a new character, just for the crawl -- and play something as different from your usual characters as possible.

2) Ask the DM if you can run a bunch of the NPCs for the duration -- this can be really fun and actually help out the DM a lot.

Good luck!
 

My players get as much awesome and hilarious rp just among themselves as they do with npcs.

From what one of them has told me, this appears to be uncommon in many groups- he said that my game is the first one he has been in with as much intraparty roleplaying going on.

Maybe you could try to inject some of this into your group? Frankly, it sounds like you prolly already have some of this, but turn it up to 11. :)
 

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