Help - I need to revive my interest in this campaign!

Talk! before, during and after combat.
Even if the first couple of monsters aren't very talkactive, your DM will probably get the message and further encounters will have interessting twists.

That said, conflict can often shape a character, I like the "trust in luck" idea.

I once had a character that had a lot going on on the inside but not so much on the outside. So I had the character keep a journal where he wrote all his thoughts and feelings (as well as adventure information), it was great fun.
Monsters in dungeons can give you a lot to think about if you go about them in a less hack-'n-slash way.
 

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Bite the bullet. Bring to the game what you like to get out of it. Negotiate with villains, make strange decisions, ask your fellows soul searching questions. Do it. Just do it.

As they say: "You have to date a lot of jerks to find the knight in shining armor." By this I mean that you have to endure a lot of downtime in RPGs to find those moments that makes it all worthwhile.
 

Find role-playing tidbits in regular dungeon-crawling activities. Begin with renaming all your spells for example, so that instead of 'I cast xxxx' you say, 'I call upon the lesser fortune of the soft hands' (cure light wounds) and 'I cast down the fateful fires of heaven' (flame strike). You will not be attacking your opponents, you're giving them 'Tymora's last kiss' etc. etc.

Role-playing opportunities are less obvious in a hack-n-slash, but if the DM is willing to work with you, and you put some effort into it, you can make it work (at least for a while).

Options for DM are many, he could including brands on enemies that resemble the holy symbol of Beshaba (whether or not they eventually mean something, maybe your just becoming paranoid...) etc. etc.
 

You have to think of your own fun first. That doesn't mean being selfish, but you're not being selfish. I totally understand where you're coming from. Right now when it comes to this character you're in an "explore her moral landscape" mode, and trying to squeeze that into a dungeon crawl is going to frustrate everybody.

I'd go for having your PC go off in a crisis of faith, take her out of the campaign for a while, and if the mood strikes you, bluebook her experiences outside the game. Then at some point you can bring her back, when the tone of the campaign's back to what you like.

Now for the big advice: Find a way to enjoy the delving and hacking. Wait! That's not a "Deal with it" platitude. I mean really find some element you can enjoy.

Think of it this way. You'll be out of your comfort zone, flexing different parts of your brain. Doing that with your current character, well, that would probably suck. Doing it in a totally different way could be fun.

I'd talk to your fiance about maybe being a mini-DM. Come up with a hireling that is totally different from your current PC. Most of the time, you could play that character. But you could also be a kind of Adversary, roleplaying some of the NPCs that they meet in the dungeon. Your fiance could give you enough information about their motivations to make things fit, but leave you leeway on what their personalities are like.

So you might play the hireling for a while, then if they're negotiating with some goblin tribe you could play one of the goblins, etc. etc. It'd be a chance to mix things up, and while it wasn't exactly what you were looking for, it'd be an opportunity to try something different while helping the GM out.

The reason I'm giving you that advice, is, well, it's what I'm doing. I'm in your fiance's shoes, and the solution we came up with was for her to do what I'm suggesting you try. She's totally digging it. :)

Just a thought.
 

Thanks for all the ideas, guys!

I'm printing this out, and going to talk to the DM tonight over dinner, since the game is tomorrow. I figure if we sit down and talk about it, with all these great ideas (except Mista Collins :lol: ) we can come to a compromise.

:)

Of course, if anyone else has more ideas, share! I can't be the only one getting good feedback from this! :)
 

Think of it this way - you can roleplay in any situation in the game; you can put your banter, discussions, and character struggles in any situation in the game. There's nothing about a dungeon that prevents your character from struggling with inner demons, interacting with the other characters, etc. It's the core of your game, and you can do that in any "framework."

But you can't dungeon crawl in a place without a dungeon. Have some consideration for the other players, and just make sure that RP doesn't completely fall by the wayside to make yourself happy. I don't think your DM would have a problem adding in character dialogue in the middle of a combat - I bet he'd really appreciate it, in fact.
 

The best way to get roleplaying out of a dungeon crawl is with an interesting NPC ally. Not someone that would overshadow PCs with their combat ability, but someone less powerful that would have a connection to your character. Perhaps a neophyte cleric of Tymora. This lesser cleric could look up to your character for teaching/guidance, while you struggle with whether you're even getting your spells from the same deity. Do you tell the neophyte your concerns, looking less like a useful mentor and more like someone who should be reported to the head church; telling might even corrupt the neophyte's source of spells. On the other hand, not telling, and acting like a mentor, will be difficult while your spells are coming from an evil source. Great RPing possibilities, IMHO.

Or, if your DM doesn't want to bring in someone new, the stress of not knowing the source of your power might play on your characters mind, causing her to hallucinate. That can give you the most interesting NPCs to talk with, the ones that only your character sees. :)
 

Goddess FallenAngel said:
I'm printing this out, and going to talk to the DM tonight over dinner, since the game is tomorrow. I figure if we sit down and talk about it, with all these great ideas (except Mista Collins :lol: ) we can come to a compromise.

I have another great idea, but it takes two steps instead of one:

1. Move to Fort Wayne
2. Find a new group

:p:p:p:p
 



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