Most Archers either shoot many low damage arrows or sit within 30’ and sneak attack while waiting to get charged/grappled. I wanted an archer who could take advantage of their range, do more damage and have some cool options other than stand and shoot.
Summary:
Big damage (for an archer) to several targets at a time from long range in the dark.
No precision/crit immune damage.
Excellent senses: Max spot, Perfect vision, scent. High initiative.
Maxed stealth skills.
Cool options: summon huge earth elemental, manuvers, a few cleric spells from items.
Human Lawful/Evil (=too much fun!)
1) Cleric of Baator (Exotic Weapon: Great bow) {Able Learner}
2) Fighter {Focus: Greatbow}
3) Fighter {Point Blank Shot} (Rapid Shot)
4) Fighter
5) Fighter {Specialisation: Greatbow}
6) Sword Sage (Expertise)
7) Kensai
8) Kensai
9) Kensai (Ranged Weapon Mastery)
10) Kensai
11) Kensai
12) Kensai (Precise Shot)
Abilities: Perfect Vision (see in any darkness inc. magical)
Surge (+8 str few rounds, several/day)
Withstand (Concentration check in place of Ref save.)
+4 intimidate (+8 at kensai 8th)
Maxed Skills: Spot, Hide, Move Silently, Concentration, Intimidate + some jump and tumble.
Stance: Hunters Sense (scent)
Manuver: Sudden leap, Swift invisibility, Counter Charge, Perfect mind, Shadow Jaunt, Mighty Throw.
WEAPON of SUPREME BRILLIANCE and stuff…
Elvencraft Moon Greatbow. (sizing/aquatic)
Elvencraft counts as both a staff and a bow and must be enchanted separately.
Bow:
+1 Exit wound, Splitting (next?)
Staff:
+1 Warning (+5 initiave), acid, Huge Earth Elemental summoning, Deflecting (ignore one range attack each round). (next?)
Key Items:
Quick silver boots (swift move 2/day), Belt of battle, Strong arm Braces (hold bigger weapon), Ring of Haste
Tactics:
Perfect Vision + Archery + darkness = FREEDOM TO DELIVER DEATH. Sit on a hill on a moonless night and shoot everyone within 1 mile. Darkvision, blindsence and blind sight all have range limits.
Locked gauntlet with Killer Bow in one hand, stone with deeper darkness covered in other hand.
In fight:
1) Win initiative (+11 modifier)
2) Free action: Drop Darkness stone, filling 60’ radius with darkness. Activate boots of haste.
3) Swift action: move/sudden leap to line up enemies.
4) Full attack (4 shots) at lined up enemies.
5) 5’ step behind cover (or dancing tower shield)
Enemy turn: If alive, stumble around in the dark looking like a pin cushion.
Mage Killer:
Arrow of binding with loose head. Silence and deeper darkness cast on arrow head. Shoot mage from distance: Anchor, darkness and silence until he physically digs out the arrow head. (no save)
Damage:
Permanent enlarge + strong arm braces = 3d8 base damage.
[+13 (str + feats + enhancement etc) + 1d6 (exit wound)] x 2 (splitting) = 60 average damage/arrow/enemy.
Assuming 4 attacks and only 2 enemies are lined up = 240 each (480 total)
So there is the build, here is where I need your help.
* How would you improve it?
* Because a staff is a double weapon, could I enhance each end separately via kensai? If so, what enhancements do you suggest?
* Where to from here? What classes/feats/abilities do you suggest?
* Should I take advantage of my huge size bow and high strength from surge (Kensai 2nd) and use ranged pin(feat)? I could pin 4/round, or pin one guy and shoot him 3 times and repeat. They each have to use a standard action to free them self.
* What other enhancements should I take? (For bow and staff.)
* What other items should I take? Any good cleric spells for a wand/eternal wand?
* Any way I could take Aptitude weapon (enhancement) + Flurry/other?
Thanks guys for what ever good stuff you've got.
Summary:
Big damage (for an archer) to several targets at a time from long range in the dark.
No precision/crit immune damage.
Excellent senses: Max spot, Perfect vision, scent. High initiative.
Maxed stealth skills.
Cool options: summon huge earth elemental, manuvers, a few cleric spells from items.
Human Lawful/Evil (=too much fun!)
1) Cleric of Baator (Exotic Weapon: Great bow) {Able Learner}
2) Fighter {Focus: Greatbow}
3) Fighter {Point Blank Shot} (Rapid Shot)
4) Fighter
5) Fighter {Specialisation: Greatbow}
6) Sword Sage (Expertise)
7) Kensai
8) Kensai
9) Kensai (Ranged Weapon Mastery)
10) Kensai
11) Kensai
12) Kensai (Precise Shot)
Abilities: Perfect Vision (see in any darkness inc. magical)
Surge (+8 str few rounds, several/day)
Withstand (Concentration check in place of Ref save.)
+4 intimidate (+8 at kensai 8th)
Maxed Skills: Spot, Hide, Move Silently, Concentration, Intimidate + some jump and tumble.
Stance: Hunters Sense (scent)
Manuver: Sudden leap, Swift invisibility, Counter Charge, Perfect mind, Shadow Jaunt, Mighty Throw.
WEAPON of SUPREME BRILLIANCE and stuff…
Elvencraft Moon Greatbow. (sizing/aquatic)
Elvencraft counts as both a staff and a bow and must be enchanted separately.
Bow:
+1 Exit wound, Splitting (next?)
Staff:
+1 Warning (+5 initiave), acid, Huge Earth Elemental summoning, Deflecting (ignore one range attack each round). (next?)
Key Items:
Quick silver boots (swift move 2/day), Belt of battle, Strong arm Braces (hold bigger weapon), Ring of Haste
Tactics:
Perfect Vision + Archery + darkness = FREEDOM TO DELIVER DEATH. Sit on a hill on a moonless night and shoot everyone within 1 mile. Darkvision, blindsence and blind sight all have range limits.
Locked gauntlet with Killer Bow in one hand, stone with deeper darkness covered in other hand.
In fight:
1) Win initiative (+11 modifier)
2) Free action: Drop Darkness stone, filling 60’ radius with darkness. Activate boots of haste.
3) Swift action: move/sudden leap to line up enemies.
4) Full attack (4 shots) at lined up enemies.
5) 5’ step behind cover (or dancing tower shield)
Enemy turn: If alive, stumble around in the dark looking like a pin cushion.
Mage Killer:
Arrow of binding with loose head. Silence and deeper darkness cast on arrow head. Shoot mage from distance: Anchor, darkness and silence until he physically digs out the arrow head. (no save)
Damage:
Permanent enlarge + strong arm braces = 3d8 base damage.
[+13 (str + feats + enhancement etc) + 1d6 (exit wound)] x 2 (splitting) = 60 average damage/arrow/enemy.
Assuming 4 attacks and only 2 enemies are lined up = 240 each (480 total)
So there is the build, here is where I need your help.
* How would you improve it?
* Because a staff is a double weapon, could I enhance each end separately via kensai? If so, what enhancements do you suggest?
* Where to from here? What classes/feats/abilities do you suggest?
* Should I take advantage of my huge size bow and high strength from surge (Kensai 2nd) and use ranged pin(feat)? I could pin 4/round, or pin one guy and shoot him 3 times and repeat. They each have to use a standard action to free them self.
* What other enhancements should I take? (For bow and staff.)
* What other items should I take? Any good cleric spells for a wand/eternal wand?
* Any way I could take Aptitude weapon (enhancement) + Flurry/other?
Thanks guys for what ever good stuff you've got.