My players have finally realized that item creation feats are very good and begun to make stuff themselves. As neither they or I have much experience with this aspect of the game and they of course are being clever and greedy I’m having trouble pricing the items they want to make.
For instance one player has proposed a Belt that increases Str, Dex, Con and Int by +2.
Should the Base price be:
Int +2: 4000*1,5 (no affinity): 6000
Str +2: 4000*0,75 (multiple similar abilities): 3000
Dex +2: 4000*0,5 (multiple similar abilities): 2000
Con +2: 4000*0,5 (multiple similar abilities): 2000
=13000 gp
or
Int +2: 4000*1,5 (no affinity): 6000
Str +2: 4000*1,5 (multiple different abilities): 6000
Dex +2: 4000*1,5 (multiple different abilities): 6000
Con +2: 4000*1,5 (multiple different abilities): 6000
=24000 gp
They are also into making stuff like an amulet that can cast Shield 3/day with a caster level of 1.
Base Price
1*1*1800/(5/3): 1078 gp
That seems mighty cheap for a gizmo that more or less provides a +4 shield bonus to AC thirty minutes a day. Usually enough for what combat they might see in a day.
For instance one player has proposed a Belt that increases Str, Dex, Con and Int by +2.
Should the Base price be:
Int +2: 4000*1,5 (no affinity): 6000
Str +2: 4000*0,75 (multiple similar abilities): 3000
Dex +2: 4000*0,5 (multiple similar abilities): 2000
Con +2: 4000*0,5 (multiple similar abilities): 2000
=13000 gp
or
Int +2: 4000*1,5 (no affinity): 6000
Str +2: 4000*1,5 (multiple different abilities): 6000
Dex +2: 4000*1,5 (multiple different abilities): 6000
Con +2: 4000*1,5 (multiple different abilities): 6000
=24000 gp
They are also into making stuff like an amulet that can cast Shield 3/day with a caster level of 1.
Base Price
1*1*1800/(5/3): 1078 gp
That seems mighty cheap for a gizmo that more or less provides a +4 shield bonus to AC thirty minutes a day. Usually enough for what combat they might see in a day.