Arrg, i will buy it, i swear!!! Whats the company name????genshou said:I will again point out that for mana-based magical systems, you can't get any better than Elements of Magic (Revised). The Anima class from its companion book, Lyceian Arcana, also strikes me as an excellent way to make a confessor.
The Wizard
Alighment > Any
HD > d4 or d6 - whats the consensus??
Class Skills > Concentration, Craft, Decipher Script, Knowledge (all), Spellcraft
Skill Points > (2+Int mod) x 4 @ 1st, 2+Int at every other level
BAB > 1/2
Saves > Bad Fort and Ref, Good Will
Special > Up till level (five?), wizards suffer from a varying degree of ailments
Spells > like i said before, these aren't my forte . . . the way i see it, theres the Sorcerer at one end of the spectrum. He knows limited spells, but can cast many of them a day. The Wizards Knows a great deal of spells, but may only cast a few per day. Wizards in Terry Goodkind's world are much more like sorcerers in that respect. Low # known, but can "buff" up quite a bit. Spell Lists i imagine would change a bit too - less evocation, more transmutation, etc etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.