Shin Okada
Explorer
Hi. I must make a new 10th-level PC for ongoing campaign. As other members are already there, my PC should have following abilities.
1. Deal with traps.
2. Track
And better if he has following abilities.
3. Diplomacy and Gather information skills
4. Some good ranged attacks or offensive spells.
We can use any 3.5e WotC books sans for,
Forgotten Realm books
Eberron Books
BoED
Unearthed Arcana
Plan A)
Human, Rogue 1/Ranger 1/Paladin 4/Shadowbane Inquisitor 4
Str 18, Dex 10, Con 14, Int 12, Wis 12, Cha 14
Fort +14, Ref+8, Will +5
Feats : Able Learner, Cleave, Exotic Weapon Proficiency (Great Falchion), Improved Critical (Great Falchion), Improved Sunder (B), Power Attack, Track (B)
88 Skill Points in total
Basically a melee fighter. But he can deal with traps, trak, negotiate & gather information. Not stealthy.
Plan B)
Human Scout 2/Warmage 8
Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 18
Fort +6, Ref+8, Will +8
Feats : Able Learner, Extra Edge, Point Blank Shot, Practiced Spellcaster (Warmage), Precise Shot, Sudden Empower (B), Track (B), Weapon Proficiency (Ranged Spell)
95 Skill Points in total
Basically a warmage. A spell level behind compared to a pure warmage. But tumbling out of melee and shooting ranged touch spells with +1d6 damages (skirmish +1d6) could be interesting. Can't be a full-time rogue. But at least can max-out Search and Disable Device.
How do you think about those builds? Are there any idea to improve them? Or are there other good ideas?
As there is no druids in the party, it will be interesting if I can play one. But I don't know if Rogue/Druid can be a good build.
Edit: Abilitiy Scores are 32-point buy
1. Deal with traps.
2. Track
And better if he has following abilities.
3. Diplomacy and Gather information skills
4. Some good ranged attacks or offensive spells.
We can use any 3.5e WotC books sans for,
Forgotten Realm books
Eberron Books
BoED
Unearthed Arcana
Plan A)
Human, Rogue 1/Ranger 1/Paladin 4/Shadowbane Inquisitor 4
Str 18, Dex 10, Con 14, Int 12, Wis 12, Cha 14
Fort +14, Ref+8, Will +5
Feats : Able Learner, Cleave, Exotic Weapon Proficiency (Great Falchion), Improved Critical (Great Falchion), Improved Sunder (B), Power Attack, Track (B)
88 Skill Points in total
Basically a melee fighter. But he can deal with traps, trak, negotiate & gather information. Not stealthy.
Plan B)
Human Scout 2/Warmage 8
Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 18
Fort +6, Ref+8, Will +8
Feats : Able Learner, Extra Edge, Point Blank Shot, Practiced Spellcaster (Warmage), Precise Shot, Sudden Empower (B), Track (B), Weapon Proficiency (Ranged Spell)
95 Skill Points in total
Basically a warmage. A spell level behind compared to a pure warmage. But tumbling out of melee and shooting ranged touch spells with +1d6 damages (skirmish +1d6) could be interesting. Can't be a full-time rogue. But at least can max-out Search and Disable Device.
How do you think about those builds? Are there any idea to improve them? Or are there other good ideas?
As there is no druids in the party, it will be interesting if I can play one. But I don't know if Rogue/Druid can be a good build.
Edit: Abilitiy Scores are 32-point buy
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