Stalker0 said:That latest idea PS had seems pretty good. So does that apply to all classes or just nonspellcasting ones?
EG. While a Ftr18/Wiz2 = CL3, does a Cleric18/Wiz2 have a CL of 18,19,20 for his cleric spells?
airwalkrr said:These aren't bad ideas. I've helped a bit with a local guy's attempt at a "classless" d20 system. Personally however, I really like archetypes, and the D&D class system enforces that, so I'd like to keep it. I would probably play GURPS if I wanted a classless system since it does that very well.
Plane Sailing said:I've seen people say that paladin/clerics are a very bad multiclass. Under this system a pal4/clr16 would end up casting as an 18th Cleric and a 6th Paladin
Spatzimaus said:Well, when my friends and I were coming up with a homebrew, we decided the solution to this was to make the core classes EASIER to multiclass (BAB fractions add, etc.), but make all magic be a Prestige Class ability. Specifically, three Prestige classes, each requiring only a Feat that gives you a bit of cantrip-level magic (so it's a feat some non-casters might want anyway). Certain aspects of the spellcasting were bumped up to compensate, like caster level and ray-spell BAB were replaced by ranks in a new skill, Manifestation; since it's a skill, you can easily spend the points to make up for the non-mage levels. Since there were two or three new magic-related skills, each magic class got 2 extra skill points per level.
The other thing to note was that when you first took a level of a magic class, you declared what your "base" mundane class was, and you kept certain aspects of that class (like the skill list, some of the skill points, etc.). So, if you were a Rogue-type who decided to take some Wizard levels, you'd still have Hide/Move Silently as class skills and more skill points than someone who came from a Fighter background. End result: you had a lot more people mixing in a few levels of caster classes, or just using the Feat, but you didn't have the "pure" caster type you see now.
Anyway, I'm not suggesting you rewrite the system as thoroughly as we did; I'm just saying that I think most of the current multiclassing headaches are directly tied to the all-or-nothing nature of the current mage classes.
Spatzimaus said:Caster levels added directly. Spell slots were in a common pool (but this meant you only got your bonus for high stat once.) Spell lists combined, limited by the class levels involved; that is, a Paladin 16/Cleric 4 would combine all the spells a Paladin 16 could cast with all those a Cleric 4 could, meaning no high-level stuff, and he could only swap 1st or 2nd-level spells for heals. Other class abilities wouldn't combine unless both classes gave it separately (like Turn Undead).
airwalkrr said:I like the prospect of such a system and I'm certain it would work. However I'm an old dog and such a system would just not feel like D&D to me; it would feel like a new trick which is hard on us old dogs.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.