airwalkrr
Adventurer
DreamChaser said:Okay...the power differential was not as great as I was thinking.
So how does XP work on this? Do these characters have equal XP totals. How do you gain levels in classes other than your highest?
Also, what about the Fighter 13, Wizard 11? This is also a ELA 16...of course so is 13/9 and a 14/8. It seems like there is a disparity created with the 1/4 system. A 14/8 has takes a potentially huge hit taking 9th level in his second class. He becomes a higher level character, gaining partial benefit for the class.
This is one of the bigger problems I am trying to figure out right now. The first important step was to figure out if +1 LA/3 levels of abilities was balanced. I'm pretty sure it is, possibly with a few more tweaks. For the past several days I have been working on advancement schemes. As the best case scenario, I am hoping there is a way an advancement method that makes it feasible to take only 1 level while still keeping things somewhat balanced. I'm not sure how easy that will be however. Here are some of the ideas I have had.
1) The Loose Method - For every three levels (round down) a character has in a class or classes that are not his highest level class, he gains a LA of +1. In order to gain a level in a second class, the character must earn XP equal to 1/3 of the way for his advancement to the next level of experience. If that character later goes back to earning levels in his highest level class, he does not earn the next level in that class until he has earned enough experience to advance to 1/3 of the way to level beyond the next level. For example, Regdar, a 3rd level fighter, has 3,000 xp. He needs to earn an additional 3,000 xp (or 6,000 xp total) to advance to 4th level fighter. However, once he reaches 4,000 xp, he decides he would like to earn a level as a wizard, becoming a Ftr3/Wiz1. Regdar then decides he no longer wishes to continue his wizard training and goes back to training as a fighter. He must earn 7,333 xp (1/3 the way to 5th) in order to earn his 4th level in fighter,11,666 xp to reach 5th, and so on.
2) The Tight Method - As 1), however, you round up for determining the LA. So Regdar, the Ftr3/Wiz1 at 4,000 xp, would be considered a 4th level character for purposes of XP. However, he could continue leveling up to his 2nd and 3rd level of wizard without increasing his LA.
3) Separate Experience Method - Each class has a separate experience point pool. A character can split XP evenly between classes or devote all of his XP to one class alone. In order to take a level in a new class, the character must permanently sacrifice all the experience he earned working up to his current level, and instead of gaining a new level in his highest level class, he gains a +1 LA and 1st level of experience in a new class. For every new three levels he gains in a new class, he gains an additional +1 to his LA. Basically you round up for determining LA. So when Regdar gains 6,000 xp, he would sacrifice 3,000 xp permanently to gain a level of wizard and +1 LA. He is then a Ftr3/Wiz1 with 3,000 xp in fighter and 0 XP in wizard. If he wished to gain levels in a third class, he would have to sacrifice another 3,000 xp.
4) Separate Experience Method (Loose) - As 3), except that you do not gain a +1 LA until you have at least three levels in classes other than your highest level class. In other words, round down for determing LA. So Regdar would have to sacrifice 3,000 xp once he reaches 6,000 xp level to become a Ftr3/Wiz1, but he would still be treated as a 3rd level character for purposes of XP. (I don't like this method because with self-correcting XP in 3e, the minimal payment for one level gets corrected later and it is like something for nothing.)
5) Separate Experience Method (Very Tight) - As 3), except that you round up for EACH new class the character levels in. So Regdar would have to sacrifice 3,000 XP once he reaches 6,000 XP to become a Ftr3/Wiz1 with a +1 LA, and another 3,000 XP once he reaches 6,000 XP again to become a Ftr3/Rog1/Wiz1 with a +2 LA. Under 3), he would only have a LA of +1, but Ftr3/Rog3/Wiz1 would have a LA of +1.
I don't like any of these methods particularly well though. They all have problems of their own. Perhaps someone could suggest a fix?