Help me get excited about 2nd Edition.

arwink said:
It's a lot easier to drop in wierd and new magic without justifying it under the item creation rules.

There's still a lot of books out there supporting the system, and you can probably pick them up cheap now people have converted to 3e.

Humanoids handbook is a lot easier to work with than ECL's :)

Yeah, but the humaniod's handbook stuff doesn't even pretend to be balanced either. Picking a weird race, in my experience, seems to give free advantages at little cost.
 

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rounser said:
If there's a Swashbuckler prestige class, everyone knows you're not a "real" swashbuckler until some arbitrary rules decide you're ready. Sure, you can roleplay it as if you were, but the rules are ignoring your attempts, not supporting them. That's bad game design, especially when there's no reason why certain prestige classes/kits shouldn't kick in from first level. Some you should have to wait for, such as Archmage, which is (for me) the iconic prestige class. Swashbucklers should be able to buckle their swashes properly from first level, IMO
Lo an behold! You can! You don't need any special rules to make a dextrous, lightly-armored warrior/rogue that has style, you just do it. Just like you don't need special rules to be an eagle-eyed archer, or a mounted knight, or any number of other simple concepts. Take the appropriate feats and skills, and role-play the character. You'll still be a "real" swashbuckler (or whatever). If there's a prestige class that furthers your concept, that's a bonus, but the prestige class doesn't define who your character is - you do. I think you're focusing too much on what it says under "Class" on your character sheet.
I disagree. Unless you go to town with splatbooks, a handful of skill points, a feat or two and multiclassing will still require no small amount of imagination and handwaving to fill in the gaps.
Swashbuckler: fighter/rogue mutli-class, skill ranks in jump, tumble, balance, feats: ambidexterity, two-weapon fighting, weapon focus/specialization in rapier & dagger, dodge feat chain, expertise feat chain, wears light armor. Right off the top of my head. The only "gap" is how the character is played, and no splat book is going to help with that. What else do you need?

Back in 2E before kits, the only thing that differentiated fighters (for example) was their weapon choices. Kits allowed you to take a vanilla fighter and turn it into something else, usually by giving you new abilities for little or no cost. But now in 3E, you have feats, and those feats are the little abilities that kits once granted you - they're the mechanical differences between your character and other characters that have the same class levels. Background and personality differences, like kits often provided, aren't mechanical and are left up to the player to bring to life. And, with the (mostly) free-form multi-classing in 3E, you can express just about any concept by combining levels in the basic classes.
 

Spatula, you've ignored a good deal of what I said in my post. YES, you can pretend you're a swashbuckler before you have the prestige class. It's just stupid that you have to play a "virtual swashbuckler" until then, when you get the Official Stamp of Swashbucklerdom. If all you said about the feat system was true, there would be no need for prestige classes, but they exist, which should tell you something.

Simpler for you to understand?
 
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rounser said:
Spatula, you've ignored a good deal of what I said in my post. YES, you can pretend you're a swashbuckler before you have the prestige class. It's just stupid that you have to play a "virtual swashbuckler" until then, when you get the Official Stamp of Swashbucklerdom. If all you said about the feat system was true, there would be no need for prestige classes, but they exist, which should tell you something.

Simpler for you to understand?
I understood you from the beginning. I still don't agree. Prestige classes serve a lot of different purposes, but they are not kits. Nor is there any real need for kits in 3E.

Not all swashbucklers have levels in the Duelist prestige class. You don't need levels in the Duelist prestige class in order to be a swashbuckler. There is no official stamp of swashbucklerdom (or of any other character concept). That's what I think you're not understanding.
 
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I'm playing in a 2nd edition game (blasphemy!) and I'll try to sell you as best I can...

1.) Rangers are amazing in 2e. Stealth skills, some minor spells, THE BEST TRACKER IN THE GAME. TWF is useful with longsword/shortsword + high Str.
2.) Exceptional Strength. Get more for your 18!
3.) Specialty priests. More flavor for your priest.
4.) Specialist Wizards with some power!
5.) Half-Orcs, Barbarians, Monks, Ninjas, Psionics, and Assassins are only one source book away (each).
6.) Planescape.
7.) More classic archetypes. No ranger1/rogueX!
8.) Bards with full wizards spells, bonus NWP's, good weapon selection.
9.) CORE RULES 2 + EXPANSION.
10.) Half-elves are amazing.
11.) Wizard and Priest Spell Comphendiums
12.) Some of the better kits are fun to play.
13.) Specialization at level one.
14.) Multiclassed Mage/Clerics with high level spells.
15.) Wonderful 2e spells now weakened in 3e. Phantasmal Killer, Horrid Wilting, Find Traps

Missing 3e? Want a more 3e feel in 2e? Get these books.

* Complete Humanoids Handbook: Half-orcs return in 2e, as well as some other classic monsters.
* PO: Combat and Tactics: Grapple, Unarmed Strike, Attacks of Oppertunity, and most of the attack options appear hear.
* Scarlet Brotherhood: Classic Monks and Assassins, 2e style.
* Complete Barbarians Handbook: Barbarians - rage.

If you get a chance, don't miss the following modules: Shattered Circle, Return to Keep of Borderlands, Return to Tomb of Horrors, the Vecna trilogy, Dragon Mountain, Ruins of Undermountain, A Paladin in Hell, and (if in Planescape) Modron March and Dead Gods.

And I'm Spent.

PS: Check the Sig
 
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Spatula said:
I understood you from the beginning. I still don't agree. Prestige classes serve a lot of different purposes, but they are not kits. Nor is there any real need for kits in 3E.

Not all swashbucklers have levels in the Duelist prestige class. You don't need levels in the Duelist prestige class in order to be a swashbuckler. There is no official stamp of swashbucklerdom (or of any other character concept). That's what I think you're not understanding.

I agree, I think you have presented your case well.

Com1 er 1st level Commoners btw and were presented in the Worldbook of Ansalon AFAIK. They are not part of the core 2E rules.

And positive things about 2E, well, I'll have to move along, nothing more to say....

-Zarrock
 
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Victim said:


Yeah, but the humaniod's handbook stuff doesn't even pretend to be balanced either. Picking a weird race, in my experience, seems to give free advantages at little cost.

Well 2nd edition was never about being ballanced, that just wasn't it's gig.

One thing I allways liked about 2nd edition was the called shot rules. Of course, whether or not they were worth using depended on the DM
 


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