(Psi)SeveredHead said:
TWF was broken in 2e, and you still were called "Mr. Ginsu" - not that the latter changed in 3.0e. Anyway, it wasn't the Tracking bonus that I disliked (that was cool) but the stupid -6 penalty to non-rangers. Why?!?!
The alignment restriction was also a bad idea. If you turned evil, you forgot how to track and fight with two weapons?
Quiet understandable. I just think you got more for your money with 2e rangers than with 3e ones, esp in comparison to fighters.
(Exceprtional strength) Broken.
Yea gods, I tried several times to remove it when I played. However, it was really one of the few selling points for warrior types. I much prefer the Basic D&D ability chart to either AD&D chart.
(Specialty Priest) True. Some were broken, but there's broken stuff in 3e as well.
Depended on the setting/rulesbook. Complete Priest Handbook: Too weak. Legends and Lore: Much nicer. Faiths and Avatars: Waaay too much.
That is incorrect. Please look at the specialist wizard in the 3e PHB. Hey look, illusionists can throw real Fireballs.
However, they got a save bonus (arcane defense), a save penalty (spell focus), a research bonus, and a learn spell bonus. This is akin to 2.5 free feats in 3e. The tradeoff was prechosen schools. This meant specialists had to be more resourceful than 3e ones do.
In 3e, you only have to buy a new book for ninjas and psionics.
True. However these 3e staples DO exist in 2e, they are just more... optional.
We are in fundamental agreement.
Planescape in my personal favorite TSR setting. Manual of the Planes comes close, but doesn't capture the wonder of the planes like PS did.
(Class archetypes) Maybe.
This wasn't a large selling point for myself, but some people like fighters to remain, fighters. Same with rangers, rogues, ect. There wasn't the "pick and choose " your level mentality that does exist in 3e.
2e rangers were still broken Mr. Ginsu's.
but they were still rangers, not two-weapon-fighting-rogues.
Hmmm... I've never played a 2e or 3e bard 
Except for the lack of higher level bardsongs, 2e bards were better all around than 3e. You could be proficient in longsword AND longbow!
The vastly superior game prep tool that was the basis for Master Tools, except it got everthing RIGHT! Mappers, custom classes, PO support, everything a DM would need.
This had more to do with the limited professions of elf and the lack of any racial traits for humans. In 3e, they lost both thier advantages.
Aren't there 3e books like this?
Granted, but these are huge and practically complete. Too bad they came at the end of 2e.
True, but you can convert them.
Most everything converted direct from 1e/2e to 3e is best scrapped and recreated in the same theme. Kits, great idea, poor execution, but as the prestige class vs. kit debate (happening in this thread shows), they had thier place in 2e.
Okay, but there wasn't Weapon Focus. 2e rogues were so very wimpy. Abilities like Weapon Finesse didn't exist, and how often did you get a backstab?
Weapon Focus did exist in Combat and Tactics/Skills and Powers, look under Weapon of Choice.
However, you are right, 2e thieves got jack for bonus's and were poor to play at higher level. Your best bet was to MC with thief, that way you'd be useful later too.
matters a lot to a 10/10 wizard/cleric in 3e vs a 16/16 mage/cleric in 2e.
Save DCs didn't apply in 2e. Your Horrid Wilting spell only ever did half damage.
I dunno, saw lots of things fall to that spell. Either way, the other spells mentioned got seriously nerfed. (Find Trap, how I miss ye!)
Anyway, 2e didn't have a CR system, and how would the DM know if a +3 weapon was too much for their 15th-level PC? They didn't.
They had to have intuiton, common sense, and experience.
Granted, I'd rather play 3e any old day of the week, but remember, in the End, if you had fun, it doesn't matter if its 2e, 3e or Monopoly. Role-play your PC and have fun.