D&D (2024) Help Me Hate Monks (Less Than I Currently Do)


log in or register to remove this ad


The whole point of the D&D classes is they are not setting-specific.

And I don’t see any complaints about the class mechanics in this thread, so no reason to suppose they are not done right.
integrate it into a setting less in making it only exist there and more show a place where it is prominent so it can be used for examples of how to do it.
you want to show some one how to do something it helps to have a good example for them to fall back on
 

integrate it into a setting less in making it only exist there and more show a place where it is prominent so it can be used for examples of how to do it.
Why would it be “prominent” anywhere? It’s a set of powers that a fantasy hero can have. The D&D rules are clear that most ordinary people do not have class powers. The problem people are having with it is it is not generic enough, and they can’t see past Bruce Lee to Batman, Black Widow, Sherlock Holmes and the rest.
 

It is, of course, easy enough to just invent or reskin a more European-themed fighting monk. Perhaps something like a militant friar, devoted to defending the poor without expensive (/knightly) weapons or armor. Say...the Custos Mendicans of St. Cuthbert (the...err Greyhawk version). Wielding the power of Devotion rather than "Ki"
 

Attachments

  • Agustinos_Recoletos.jpg
    Agustinos_Recoletos.jpg
    48.1 KB · Views: 19
Last edited:



Why would it be “prominent” anywhere? It’s a set of powers that a fantasy hero can have. The D&D rules are clear that most ordinary people do not have class powers. The problem people are having with it is it is not generic enough, and they can’t see past Bruce Lee to Batman, Black Widow, Sherlock Holmes and the rest.
most people in settings do not but the classes are know things, most random people in dnd know what a paladin is and a wizards and a cleric even if the local terms is different.
It’s not ki anymore. It’s focus now. WotC are trying to make the point that it’s not specific to any real world culture, but it’s hard work when players are still locked into ideas that went out several editions ago.
the problem is making it hyper genric just makes it dull and with out hooks, might as well just make it part of fighter at that point
 

most people in settings do not but the classes are know things
Not a rule. I generally assume class names are not commonly mentioned in-world. No one talks about "The Rogues' Guild", and common people do not know the difference between a sorcerer and a wizard (aside from the hat).
the problem is making it hyper genric just makes it dull and with out hooks,
Oh no, the players might use their imagination, and come up with an original concept instead of a generic Tolkien knock-off!
 


Remove ads

Top