Charlaquin
Goblin Queen (She/Her/Hers)
My understanding of tule zero is, if a rule doesn’t work for you , discard or change it. I would expect such a rule to still exist in a neo-Trad context, but for the “you” who decides whether to use, modify, or discard rules to be the group as a whole.I mean, the idea of neo-trad is that the GM is no longer an utterly absolute, unquestionable authority. That's what "Rule Zero" cashes out as in trad play: whatever the GM says, goes. Neo-trad opens the possibility that not everything comes from unilateral GM declaration--that there may be rules that bind even the GM. Dungeon World has such rules all over the place, for example, telling me what I must do as GM (even though it's not, properly speaking, neo-trad.)