As someone that made a neotrad thread a month or two back, I'm more than willing to say that yes--Neotrad does have at least a bit of preplanning going on. Usually vaguely when it's far in the future but I've had my fair share of 'alright so your right-hand man is gonna confront you about your crimes-""Oh mention about that prince I clawed to death""Kk, here we go"
In fact I think some form of Character Arc making/Player-led railroading is perfectly in the wheelhouse of OC/NeoTrad. Sometimes even mechanized, like if a game has 'Make This Plot Happens' button(Some of Fabula Ultimas quirks are a bit like this) that's in the hands of a PC then yeah I can consider that a bit of Story Before rather than Story Now. People here won't like it but knowing the destination doesn't ruin the journey IME.
And while I have read a few Free League core rulebooks, I really don't consider them NeoTrad supporting games from the(admittedly not a deep) reads. Chronicles of Darkness splats, Chuubo's, 13th age, the Lancer-likes, Fate, those are games that I think really support Neotrad.
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As for how to enjoy Neotrad: Simple, an undersaid element of Neotrad is that it's also
performative. The PC's are thrown good bits(for comedy) and plot material(for drama) or engaging fights(for combat) and then see them act it out infront of you.
Another question from the dark forest, which is essentially creaky old people muttering about how much better it was back in the day. I tri...
jdcspot.blogspot.com
Lot of the discussions here focuses on plot, but the main joy as a player is
Character Fulfillment. If a character have a generational conflict between them and their father, then you're supposed to give them that duel or confrontation sooner or later but also if there are warriors in your part then you really want to make sure that there are very little flying ranged enemies in your combat encounters.