Help Me with Creating Some Magical Weapons

elbandit

First Post
Here is the situation; You have a dwarven master weapon smith capable of creating leveled magical items and right before the greyhawk war broke out he made close to two dozen of them. (My camapign is a modified greyhawk setting and the weapons will soon become one of the plot points). I feel that I have reached a mental blockage and started duplicating weapon properties too much.

Here is what I need. Mostly Bladed weapons with an effective magical bonus of at least +6 to a maximum of +10. Each weapon should also be named. Here are some examples:

"Goblin Cleaver", Longsword +4
Bane: Goblinoids & Orcs (2), Mighty Cleaving (1), Keen (1)

"Thunder", Throwing Axe +3
Distance (1), Returning (1) Thundering (1)

"Lightning", Throwing Axe +3
Distance (1), Returning (1) Thundering (1)


Thanks for any help!
 
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Lacking a theme

While naming the weapons is a good start, these weapons have no 'colour' or overall theme. I can't help with a theme as I don't know your setting but here are some examples of unique weapons from my homebrew campaign:

‘Frostbite’, cursed +1 rapier, +2d6 cold damage (wielder takes half cold damage), temperature around wielder 20 degrees lower than ambient - was wielded by a half-fiend (cold resistance) and found with a ring of warmth (3.0 version that gave cold resistance 5)

'Tooth' and 'Claw' - a paired longsword and shortsword wielded by a henchman of a blue dragon.
Tooth: longsword+1, +1d6 electricity damage. The blade is made from an intricately carved adult blue dragon tooth, matched to a blue dragonhide hilt with a large sapphire set in the pommel. Lightning plays along the blade when drawn.
Claw: shortsword+1, +1d4 electricity damage. The blade is made from an intricately carved adult blue dragon claw (the same adult blue dragon), matched to a blue dragonhide hilt with a medium sapphire set in the pommel. Lightning plays along the blade when drawn.
When wielded as a pair, the weapons allow the wielder to make a full attack comprising a single attack at his full attack bonus with tooth and two attacks at –5 with claw. They also confer electricity resistance 10 and, once per day, can be brought together with a ‘clackle’ to generate a 60 ft-long lightning bolt (8d8 damage, DC20 reflex for half).

'Serlon the Shifter' a chaotic intelligent blade
Enchanted+2 (8,500 gp); Alignment: CN; Int 10, Wis 14, Cha 14; Speech (Common); 2 lesser powers: protect from law 3/day (+1,000 gp); alter self at will - any bladed weapon from a small dagger to a medium longsword or large shortsword (+3,000 gp); 120 ft vision and hearing; (+4,000 gp); Special purpose: Defeat/slay law; Special purpose power: polymorph wielder 1/day (+50,000 gp); Ego 2+2+4+2+2=12 (66,666 gp in total)

These are just some ideas. What worked in my campaign might not work in yours. Ask yourself why the dwarf made them and for what purpose. High powered items suck experience, so they are not something that you churn out because you felt like making a magic item.

Bigwilly
 

Bigwilly said:
'Tooth' and 'Claw' - a paired longsword and shortsword wielded by a henchman of a blue dragon.
Hey, sword and axe of my char had those names ;)

I wouldn't care for the enhancements or special abilities at first. Make something special, think about for whom he crafted these weapons. Gather ideas about heros and think about matching weapons.

Or make a set... you know, like Shieldbreaker and all the other nice swords... with different purposes and powers.

What I want to say: Find a greater theme.
 
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