I think it'd be cool if the traps, undead, and other monsters were put in place by the active temple's ancestors. This lost temple was sealed and deliberately lost, and never intended to be found. Those obstacles were put there not only to keep intruders out, but to keep something in.
So, as they're slaying the mummies, maybe a Religion check to note that the mummies are wearing the raiment of ancient practitioners of the active temple's faith. The PCs might conclude that they're corrupted, or cursed. Nope: they volunteered for the honor of defending and guarding this place.
Maybe at the very end, after they crack the last seal, you reveal an old story about a place so horrible, a mistake so shameful, that an entire temple was abandoned, an entire priesthood compelled to undead guardianship, and an entire region erased from history. That story was thought to be apocryphal, but nope--you found it. Tease out the story in bits and pieces (scraps of journal notes, or canned NPC dialogue from their guides/henchmen) the same way games like Bioshock feed scraps of lore.
When the players realize what they've done, cue the earth-shaking and the column-toppling. They have to flee upward, running through previously cleared areas while dodging collapses, environmental hazards, and minions/spawn. When they finally escape* they have to wonder if the collapse will keep the Bad down, or if that dried-up underground river they passed on the way down will provide an avenue of escape.
* If you let them escape. Would be fun to wipe the party. Treat the entire thing as the pre-opening-credits scene of a movie that sets up the real campaign. If you do that, give the players pre-gens (and just say "trust me on this, for one or two sessions" when they ask to make their own).
The twist is going to be that the pool is actually no longer filled with holy water but burns people if they splash themselves with it. There'll be a plaque on the wall that reads something like “Cleanse thyself in the radiant waters before entering.” d'you reckon that's a good idea? It'll be the adventurers first sign that something is working to try to keep them out. Would you give them a chance to notice that something's up with the water? Maybe a smell or a slight sheen to it? I was only going to have it deal 1d6 acid damage or something.
Let me just pick my jaw up off the floor...
I'd do something like this:
* a plaque on the wall reads “Cleanse thyself in the radiant waters before entering”
> the writing looks old. Int check: DC 15 places the era of the writing; DC 20 identifies the religion and the religion's alignment.
* the pool has an oily sheen on it.
> detect magic identifies two entangled magical fields and its effect: anyone who disturbs the water will burn, like putting your hand in a camp fire (1d6 damage - curse damage, not fire); allows Arcana DC 15: one field was placed here intentionally, the other came later as a result of environmental magical pollution
> Religion check: DC 15, same info as detect magic, allows Arcana check
> the curse can be removed by destroying the extra magical field; this can be done with dispel magic, remove curse, channel divinity, or anything else that makes sense to the DM (I suggest working off the idea that you want to collapse the rogue magical field - anything that targets magical energy and/or electricity; there's a chance that all magic is destroyed)
> if the curse is removed and the original magic remains, anyone who washes themselves in the water from the pool is affected by a lesser restoration spell and gains a boon or bane, depending on their alignment. Those who have the same alignment as the religion are affected by an aid & bless spell; those one step removed are only affected by a bless spell; those two or more steps removed are blinded (can see only bright light; save resists; obviously the lesser restoration doesn't cancel this out). The effects last for 1d6x10 minutes.
> the water can be taken from the pool. It retains its magical properties for 1d6x10 minutes.
With the effects of the pool you can add in a monster that inflicts some kind of damaging condition that can be removed with a lesser restoration. The pool water will also blind it. Maybe a ghost or banshee with some other undead guardians? Could be a tough battle, helped by the holy water from the pool.