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HELP! My gaming group is in trouble!

Lysander

First Post
We have a bit of a dilemma developing in our gaming group; one that may be coming to a head shortly and so I decided to break my silence (I've been lurking these boards for a few months now) to ask for a little bit of advice.

Here's the situation (sorry if this is long):
I'm a player in a new gaming group (actually, for most of us it's our first group), we've been playing (and having a blast, mostly) for a few months now. The DM is also relatively inexperienced, but has run a campaign or two before and seems to be balancing maintaining his authority and listening to our opinions quite well.
Although this is probably an unfair assessment, the real trouble seems to come from one player. He's a blast to play with, and a great guy, but he's a bit sensitive and his prode is easily hurt. After one of our last sessions (this player and his girlfriend had already left), the DM gently pointed out that our method of handling treasure was haphazard and prone to abuse. Specifically, the absent player had (through no machinations of his own, I assure you, but by our sheer newness to the game) walked away with roughly three times the loot as everyone else. We agreed, upon seeing our mistake, that a new system of dividing up treasure was needed.

Cut to the next week. In walks the "troublemaker" (late, as he is often enough), and we proceed to bring up the subject. Unfortunately, the topic is broached by our most abrasive player and the troublemaker immediately gets defensive. Once another player appears to attack also (essentially, "hey, you owe us 2000gp for that cloak"), the guy ups and leaves, girlfriend (and another player) in tow.

Now so far this is a relatively minor squabble that we could resolve amongst ourselves. But these two had planned to be out of the country for our next two sessions. Previously, when a player has been away (only happened once or twice), the rest of the group plays the character and they gain full xp and treasure as if they had been there. That was the plan this time, as well. Unfortunately, the girlfriend left us her character sheet, but the guy didn't. The DM, upset at this guy's behavior, made up some lame excuse as to why his character was absent from the party (basically, "you guys got into and argument and he stormed off." ) and we went on our merry way. So we played the girlfriend's character, but simply ignored his character.

The couple will be returning soon, and if the DM does what he says he will, the girl's character will be getting full xp for the three sessions she missed, while the guy will get absolutely zero. Since we are playing in a fairly low-level campaign (5th level), that's a hefty dose of xp. I'm worried if he returns to find his character almost a level behind the whole party, he very well might drop out of the game; inevitably, his girlfriend (an able player in her own right, very creative) will also drop out.

I really enjoy both of their company, and don't want to see either one leave the game. Except for this one incident, things have run quite smoothly, and they've been a joy to game with. The player, and his character, is a real risk-taker, and it always makes for more exciting sessions.

So I guess I'm asking for any and all advice. The DM says he's willing to lose these players to assert his authority over the game, and I can see his point, but the whole issue came up over a misunderstanding (one that he failed to reconcile, even though he drove them to the airport! He says he forgot to ask for the guy's character sheet, which is most likely true).

I just feel that he's punishing this guy a little too much, perhaps even trying to push him out the game. (he has been a little hard to control at times, I'll admit.)

Ok, that was very long and I thank anyone who stuck around to read it all.

Suggestions?
 

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This should definitely be on the "General RPG Discussion" board, but pending a moderator's appearance, here's my take on things:

Talk. That's always my solution. Talk to the DM and explain, preferably as diplomatically as you can, that you think he might be overreacting a bit. Point out that it might lead to the loss of two players. Remind him about the fun you've had in previous sessions having the player and his girlfriend present. In short, time to make those high diplomacy checks in real life :)
 

Lysander said:
HELP! My gaming group is in trouble!
Go to the nearest bar, look for the table with a fighter, a priest, a wizard and a sneaky-looking guy, and offer them money to get rid of whatever is causing trouble for your group.
 


Hypersmurf said:
"Belloq's staff is too long... they're digging in the wrong place!"

Whoosh.

-Hyp.
(Moderator)


Raiders! I love it. And thanks for moving it, I meant to post here anyway.

Thanks for your quick replies!

As for talking -- yes, that is most often the best way to settle any dispute or conflict. I posted this only after a fairly lengthy discussion with my DM and fellow players about this topic. Essentially, the DM left the doling out of treasure to the players (those of us in-country) as we see fit, but remained resolute in his decision to award xp fully to one character and none to the other.

I said that he was the DM, and whatever he ruled was fine, but I'd come back to him with any new solution I could think of (and argue for convincingly) and he seemed open to that.

Which brings me back to why I posted here. I think giving neither character xp would be a better solution, although a distasteful one (the gfriend's char did contribute quite a bit, even in the player's absence). Some percentage of xp, maybe? What would be fair? [/I]Is there a "fair" here? I'd love to find it, but so far it has eluded me.

The DM says that the fact remains that one character was part of the adventure and the other wasn't, so this ruling is the only one that makes sense to him. What he fails to see, I think, is that the character's absence is at least partially due to his arbitrary ruling on what happened to the guy's character (a rare bit of snootiness on the DM's part, if you ask me).

Ultimately, I leave it up to the DM, as he hasn't steered us wrong yet; but seeing myself as the peacekeeper amongst the group, I'm doing my best to find an agreeable solution.
 

My gaming group always just plays without the character if a player is absent and gives them 0 xp... its really isn't an issue. Over the course of the campaign so far, 1 player has missed 5 sessions out of 25, I've missed 0, and at 9th level now he's probably a grand total of about 1000 xp behind me, due to the new 3.5 xp divying rules.

Players that are behind catch up fast. (I'd rather earn all my xp myself rather than get friends to play my char for me anyway, maybe thats just me tho)
 

Ok, here's the deal.

Despite whatever opinions you may hold about this guy, here are the facts:

The treasure-splitting was done in an amicable fashion. The rest of the players didn't like the outcome, but AT THE TIME, there was no disagreement. The others felt wronged by this, but they took it out on the wrong guy. They were really mad at themselves for not figuring out that he got the best loot.

The solution here should have been to *role-play* the situation out. "Friend Dwarf, I couldn't help thinking about the way we divvyed the loot up last night, and I feel that that dagger might be better suited with our rogue friend. What say ye?" How can he argue with that? Plus, it stimulates role-playing, and that's what the game is all about.

Second thing - you're penalizing the guy for leaving the country, even though he has done nothing wrong.

I'm just waiting for this guy to come on here in a week with this rant: "My group sucks. First, they accuse me of taking all their magic items, even though we agreed on the split that I suggested, and then after I come back from being overseas, they penalize me 3,000xp because the DM forget to ask me for my character sheet!"

Here's what I would do. First off, I don't even *use* XP in my game. It's a foreign concept to the way I play. Everyone is happier (including the DM) if everyone is the same level. Trust me on this one, but some will probably disagree. If I have a party of 4 5th level PCs, it's much easier for me to design encounters for them than it is if I have a party of a 3rd, 4th, 5th, and 6th level PC. That would make my head cringe. Don't penalize people for not playing. That's not what the game is about. The game is about having fun, and the DM is going to be able to do that most efficiently if he isn't having to worry about whether or not he's going to kill the low-level people in the group, while at the same time making it too easy for the high level people in the group.

Bottom line is this - don't destroy a friendship over an imaginary item. I mean, when you stop to consider what is going on, that +3 sword doesn't *really* exist now does it. The DM can make more. Friendships are harder to find, and if you truly enjoy having this guy and his girlfriend play with you, than that is what is really important.

It's hard to find a group of people that really gel, and I've played with some real losers that I am glad to no longer be a part of. But, I've seen groups split for all the right reasons, and this ain't one of 'em.
 

Wow, die_kluge, you are good.

I will just add that the Gamers Rule 0, the one that applies before a single rulebook is even cracked open, is to remember you are all doing this to have fun.
 

Ridley's Cohort said:
Wow, die_kluge, you are good.

I second. That was a good reply.

I never thought to roleplay out the treasure dispute, but that is a great idea and I wish I had thought if it at the time. I will be sure in the future to push our group in that direction.

And you're seconding what I already told the DM, that he's penalizing the guy unfairly. As for xp, I personally like the feeling that our actions and battles are getting us somewhere, though I strongly suspect that the DM is playing fast and loose with the rules. (He doesn't tell us what xp we have, just when we level up -- which, conveniently enough, is usually at the same time.)

As for the friendships, I appreciate your concern, but they are hardly in peril. Everyone has the game firmly in perspective -- we've been friends for years before this game, and have no intention of letting it ruin our streak. Perhaps I made the situation out to be more dire that I intended.

The initial treasure dispute, I imagine, would have been easily solved upon the couple's return to the game. Misunderstandings would be cleared up, apologies strewn about, and all would be good.

My true concern, however, is about the DM's decision to award xp to one character (as was the precedent when another player missed a session) but not to the other. Since we're still new to the game, we're still establishing our ground rules on these topics. So I guess a more general question would be:

How do you handle missing players/character? Especially if you're trying to keep some semblance of cohesion to the plot?
 

Using the standard exp award method, it is difficult to not have a disparity when you are missing a character like that. So, first off, you need to make sure everyone provides a copy of the characters to the DM and make sure they are updated when you update the player's sheets. I'm surprised your DM hasn't asked for this already.

Second of all, talk to the DM about setting up a little solo mission for the missing player when he returns. The DM can approach it like this. "You know, I forgot to ask you for your character sheet before you left. As it stands, you will be a bit behind in experience. So, I would like to get together for a little solo adventure with your character to help explain what he was doing while everyone else was busy and to help catch him up with experience points." It requires a little more work on the part of the DM. But, offering that as an option prevents the feeling of there being a penalty for a simple mistake.
 

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