der_kluge
Adventurer
So, after a few weeks of soul-searching, I came to the conclusion that my high-level game had bored me. I'm not blaming anyone but myself for this, and this thread isn't really about that.
We played a game of round-robin DM'ing a couple of weeks ago, and my friend (who is also my co-worker) agreed that it was one of the best games we'd played in a long time. Everyone was attentive, and the role-playing was great, and the characters were interesting, and we all were challenged by adlibing on the spot, and it ended up being great fun. We did this because my game, which normally would have a total of 6 players, only had 3, and I didn't want to run my game with half of the players missing.
My game is a 15th level romp through an uncharted continent where the players have become entangled in a demon's quest to unleash a terrible artifact upon the multiverse. Bla, bla, bla. They fight Slaad, and demons, and every week it's just me coming up with new and interesting creatures to fight while they make their way through a maze of enemies to ultimately stop the world from being destroyed.
So, I sent an email to my group telling them that I really didn't have any interest in running my game anymore. I am under the belief that, while they still enjoy my game (at least they tell me so!), I am not really inspired anymore to run it.
My idea was, based on an idea I read here, was to do a round-robin game, but to keep one DM per session. So, we'd rotate DM's every week, and the current DM would pick up where the last one left off. My friend and I even made up a set of rules that would help guide us. Our last round-robin session was 3rd level characters, with no magic items, and we used 3d6 for ability scores. It was great fun playing such toned-down characters for a change, I think. So, my idea was to try to do a real low-level, low-magic feel.
So, I proposed this, and the response seems warm from the group thus far, but one of the players asked if we were married to "fantasy", as opposed to trying something like Sci-Fi.
I admit that I am not that familiar with everything that is out there.
So, I ask - what other campaigns have you played that your group has had great success with? Have you tried other variations on D&D that went particularly well?
I'd rather not have to make everyone go out and buy some new book, but I suppose we wouldn't be opposed to doing that if it were worth it.
Any ideas are welcome.
We played a game of round-robin DM'ing a couple of weeks ago, and my friend (who is also my co-worker) agreed that it was one of the best games we'd played in a long time. Everyone was attentive, and the role-playing was great, and the characters were interesting, and we all were challenged by adlibing on the spot, and it ended up being great fun. We did this because my game, which normally would have a total of 6 players, only had 3, and I didn't want to run my game with half of the players missing.
My game is a 15th level romp through an uncharted continent where the players have become entangled in a demon's quest to unleash a terrible artifact upon the multiverse. Bla, bla, bla. They fight Slaad, and demons, and every week it's just me coming up with new and interesting creatures to fight while they make their way through a maze of enemies to ultimately stop the world from being destroyed.
So, I sent an email to my group telling them that I really didn't have any interest in running my game anymore. I am under the belief that, while they still enjoy my game (at least they tell me so!), I am not really inspired anymore to run it.
My idea was, based on an idea I read here, was to do a round-robin game, but to keep one DM per session. So, we'd rotate DM's every week, and the current DM would pick up where the last one left off. My friend and I even made up a set of rules that would help guide us. Our last round-robin session was 3rd level characters, with no magic items, and we used 3d6 for ability scores. It was great fun playing such toned-down characters for a change, I think. So, my idea was to try to do a real low-level, low-magic feel.
So, I proposed this, and the response seems warm from the group thus far, but one of the players asked if we were married to "fantasy", as opposed to trying something like Sci-Fi.
I admit that I am not that familiar with everything that is out there.
So, I ask - what other campaigns have you played that your group has had great success with? Have you tried other variations on D&D that went particularly well?
I'd rather not have to make everyone go out and buy some new book, but I suppose we wouldn't be opposed to doing that if it were worth it.
Any ideas are welcome.