Help - My group is looking for something new.

der_kluge

Adventurer
So, after a few weeks of soul-searching, I came to the conclusion that my high-level game had bored me. I'm not blaming anyone but myself for this, and this thread isn't really about that.

We played a game of round-robin DM'ing a couple of weeks ago, and my friend (who is also my co-worker) agreed that it was one of the best games we'd played in a long time. Everyone was attentive, and the role-playing was great, and the characters were interesting, and we all were challenged by adlibing on the spot, and it ended up being great fun. We did this because my game, which normally would have a total of 6 players, only had 3, and I didn't want to run my game with half of the players missing.

My game is a 15th level romp through an uncharted continent where the players have become entangled in a demon's quest to unleash a terrible artifact upon the multiverse. Bla, bla, bla. They fight Slaad, and demons, and every week it's just me coming up with new and interesting creatures to fight while they make their way through a maze of enemies to ultimately stop the world from being destroyed.


So, I sent an email to my group telling them that I really didn't have any interest in running my game anymore. I am under the belief that, while they still enjoy my game (at least they tell me so!), I am not really inspired anymore to run it.

My idea was, based on an idea I read here, was to do a round-robin game, but to keep one DM per session. So, we'd rotate DM's every week, and the current DM would pick up where the last one left off. My friend and I even made up a set of rules that would help guide us. Our last round-robin session was 3rd level characters, with no magic items, and we used 3d6 for ability scores. It was great fun playing such toned-down characters for a change, I think. So, my idea was to try to do a real low-level, low-magic feel.

So, I proposed this, and the response seems warm from the group thus far, but one of the players asked if we were married to "fantasy", as opposed to trying something like Sci-Fi.

I admit that I am not that familiar with everything that is out there.

So, I ask - what other campaigns have you played that your group has had great success with? Have you tried other variations on D&D that went particularly well?

I'd rather not have to make everyone go out and buy some new book, but I suppose we wouldn't be opposed to doing that if it were worth it.

Any ideas are welcome.
 

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We've done essentially the same thing (round robin), and it was tons of fun for us as well. We did a more standard D&D, but with a piratey twist on it (kinda like Freeport, I suppose, but this was when Freeport was brand new and we didn't have it yet).

As for other things we've played that we've really enjoyed, in the realm of d20 we've played some Star Wars, and that's lots of fun, and everyone already knows the genre conventions well enough, we've played some d20 Modern that was very much X-files/Dark○Matter in scope, and we've played a fair amount of Call of Cthulhu. I'm also running a fantasy game currently that's very different from D&D per se, although it is d20.

We've had fun with all of it. Part of it is that d20 is particularly suited to our tastes (a bit on the actiony side, unless you purposefully take steps to nerf it) and flexible, and we can hop genres like that without starting from scratch on the rules, which means we focus more on playing and roleplaying than on learning the rules over again.
 
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Right now I'd love to run:

- a d20 Fantasy game, with elements of horror
- A Sidewinder: Recoiled western mini-campaign
- A Spycraft season with one master criminal and a bunch of cool lackeys
- A couple of different Feng Shui adventures
 

I ran a Skull & Bones game that was great fun -- and most of the material is up online -- feel free to make use of it.

Likewise, the d20 Modern SRD is also online -- just browsing it can give you lots of ideas (and nobody has to buy a new book).

I ran a Call of Cthulhu: Delta Green adventure recently and had a blast. Insane people with automatic weapons. Such fun!

I'm wanting to run a "planetary romance" adventure -- Iron Lords of Jupiter style. And if I could just find a bunch of stewardesses who wanted to play kick-butt kung-fu ladies...
 

die_kluge said:
My game is a 15th level romp through an uncharted continent where the players have become entangled in a demon's quest to unleash a terrible artifact upon the multiverse. Bla, bla, bla. They fight Slaad, and demons, and every week it's just me coming up with new and interesting creatures to fight while they make their way through a maze of enemies to ultimately stop the world from being destroyed.
Too much combat.


Any ideas are welcome
More story elements. Non combat encounters.

Three word sentences.
 

If you want a break from fantasy/d20, I'll take this opportunity to pimp one of my favorite games - Eden Studios All Flesh Must Be Eaten. Its an RPG version of zombie movies like Dawn of the Dead or games like Resident Evil. Its a simple, easy to learn system, so there's no need for everyone to go and buy the book. One copy should do you just fine. Its a levelless, classless system that does a great job of emulating real people or those with just a bit of supernatural powers. Fun, fun, fun - great for a short term campaign, or you can play a longer game, with the PCs trying to rebuild the world after civilization collapses under the zombie hordes.

And there's d20 modern conversion rules in the back, so you could easily port the *excellent* zombie creation rules to your favorite game.
 

If you want something really different ... try Fading Suns by Holistic.

The setting is really quite fun with a dark fantasy / barbaric sci - fi feel, and lots of support which often can be bought at reduced cost on ebay.
 


Devyn said:
If you want something really different ... try Fading Suns by Holistic.

The setting is really quite fun with a dark fantasy / barbaric sci - fi feel, and lots of support which often can be bought at reduced cost on ebay.

Seconded. This is the game that has the closest "feel" to Dune that I've encountered. I only picked up the core rules though. I can' speak for the rest of it.

I'd love to see a CRPG based on this game. Why a CRPG? I'm never going to have time to play a campaign and this setting is not built for one-shots.
 


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