Help out a bit with tips n answers?

Thanks for the info Marcielle!..

Any tips on how i, a rogue, can deal with skeletons, ghouls..constructs and the likes??? or should i just sit em out???

just dont have that big of an idea..errmm..holy water? heehee..also..undead i guess..what could i use??
 
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Thanks for the info Marcielle!..

Any tips on how i, a rogue, can deal with skeletons, ghouls..constructs and the likes??? or should i just sit em out???

just dont have that big of an idea..errmm..holy water? heehee..also..undead i guess..what could i use??

Boost your UMD skill, and get a wand capable of hurting such things. For constructs, you can also look into an adamantine weapon to bypass their DR, or a scarab of golemnbane or other magic items.
 

Thanks for the info Marcielle!..

Any tips on how i, a rogue, can deal with skeletons, ghouls..constructs and the likes??? or should i just sit em out???

just dont have that big of an idea..errmm..holy water? heehee..also..undead i guess..what could i use??

Well, another option, is to consider swapping "trap sense" (which you get at 3rd) with "penetrating strike".

Penetrating strike is an alternate class feature found in "Dungeonscape" p13 (official WotC 3.5 supplement). It allows you to deal half you sneak attack damage when flanking creatures that are immune to sneak attacks.

So if for example you are a Rogue who normally deals +4d6 SA, when flanking creatures immune to SA (e.g. skeletons) you still get to deal +2d6 SA....instead of nothing.

Pretty cool option. Think about it!
 

Thanks for the info Marcielle!..

Any tips on how i, a rogue, can deal with skeletons, ghouls..constructs and the likes??? or should i just sit em out???

just dont have that big of an idea..errmm..holy water? heehee..also..undead i guess..what could i use??
A nontraditional rogue who focuses on Strength will have an easier time with sneak attack immune enemies if there are no other options.

A Rogue1/Ranger2/RogueX, for example, gets TWF without the Dexterity prerequisite and can boost Str instead of Dex. Just grab a quarterstaff and you'll be good to go. Use it as a double weapon against normal enemies and as a two handed weapon against undead.
 

A nontraditional rogue who focuses on Strength will have an easier time with sneak attack immune enemies if there are no other options.

A Rogue1/Ranger2/RogueX, for example, gets TWF without the Dexterity prerequisite and can boost Str instead of Dex. Just grab a quarterstaff and you'll be good to go. Use it as a double weapon against normal enemies and as a two handed weapon against undead.

i'd consider this option in case there is no actual tank in the party.

While taking this road will give you more incentive to stay up front, the fact that you cut down from Dex will weaken most of your useful skills, (especially Hide) which you'll need for the Shadowdancer if i remember correctly.
IMHO don't try to play the fighter in place of the fighter... if there is one that is.
 


Rangers hide reasonably well and they don't prioritize Dex either.

"Statistically speaking" (don't comment on that.. i beg you) they do.

No but seriously, Ranger's might pump Str as well, but IMO if they multi-class with Rogue they better have a good Dex otherwise they lose out on many a skill, not to mention evasion.

I'm not saying that your suggestion isn't viable, i'm just saying that taking that road depends much on what the party combines.

While many combos of Rogue-ish fighters are very interesting, it so happens that if the party has some real tank in it... well you cover a middle ground that isn't actually needed.
 

"Statistically speaking" (don't comment on that.. i beg you) they do.
My statement needs clarification; Archery rangers definitely use Dex a lot. I was referring more to melee rangers.
 
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My statement needs clarification; Archery rangers definitely use Dex a lot. I was referring more to melee rangers.

sure...

...Now i'm thinking that my rather... "technocratic" advice... no matter how true or not... well it's not something i'd really advise...

In the end, a player should play what he likes. No matter if there is 1 or 3 or 5 tanks in the party... if he fancies to play a fighter-rogue he should go ahead and do it.. No matter the party's balance.
 

Penetrating strike from Dungeonscape(50% sneak damage to normally immune creatures) might help with problems quite nicely but don't waste the feat unless you KNOW they will regularly pop up. If your DM won't tell you you'll just have to make an educated guess depending on your past games. Otherwise, just stick with wand spam. Also, remember that while fireballs may be classic, fewer things have immunity to ice and acid.
 

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