SnowDog
First Post
Hi all --
My newest character (a human fighter named Jonan) is starting to take shape. I like to make things somewhat interesting, so even though I wanted to play a straight fighter, I didn't go the "normal" fighter route -- picking a feat chain and following it, specializing in a single weapon.
Instead, I wanted to make a generalist fighter who was comfortable with any weapon, who had a tactical understanding of the battlefield and was comfortable moving around to where his help would be most needed at any given time. I may eventually evolve him into something of a battlefield leader, though that's sort of up in the air.
To work towards this, I chose for my first 4 feats Mobility, Dodge, Combat Reflexes, and Quick Draw. The quick draw is key because he uses a weapon with reach when possible, and needs to quickly adapt to "normal" weapons when that isn't feasible any more (no spiked chains in this game).
He's just hit level 3, and I need to pick his level 3 feat. I'm looking towards the future, and I'm torn between Power Attack and Expertise. Both, I think, represent the good tactician's ability to focus his fighting in the direction he needs, and so both will fit the character concept well. Power Attack opens up Cleave, which I think would mesh really well with his current abilities. Likewise, Expertise opens up improved disarm and trip, which work well with a reach weapon.
(FYI Stats are: STR 17, DEX 14, CON 16, INT 13, WIS 10, CHA 12)
There will be some downtime in our campaign where the characters will be off-camera, and advance a level or two (we wanted to play the early time for the characters, and then move up to level 5 or 6). During that time, if there's a specific nonstandard feat I am interested in, he would consider it ... but I haven't found any I want. Likewise, if there's a prestige class I want, I should start focusing my feats/skills in that direction -- but I've seen none I want.
So -- given all that, does anyone have any advice? Anything I've overlooked? Nonstandard feats or prestige classes that I could submit to my DM for approval?
My current thoughts:
Take power attack. At level 4, increase STR to 18 and take Spring Attack. Try to reduce encumberance at this point so he can have a 30' move instead of the 20' he has now.
Future feats: Cleave, Expertise, Mounted Combat (?), ...?
Things I've considered but don't think they're worth it: add to a saving throw, improved initiative, two weapon fighting/ambidexterity....
It's unlikely this game will make it past, say, 10th level ... but anything's possible. But we're aiming more for a mid-level game. Keep that in mind when suggesting things; if the plan doesn't "come together" until level 14, it probably isn't worth looking into
.
My newest character (a human fighter named Jonan) is starting to take shape. I like to make things somewhat interesting, so even though I wanted to play a straight fighter, I didn't go the "normal" fighter route -- picking a feat chain and following it, specializing in a single weapon.
Instead, I wanted to make a generalist fighter who was comfortable with any weapon, who had a tactical understanding of the battlefield and was comfortable moving around to where his help would be most needed at any given time. I may eventually evolve him into something of a battlefield leader, though that's sort of up in the air.
To work towards this, I chose for my first 4 feats Mobility, Dodge, Combat Reflexes, and Quick Draw. The quick draw is key because he uses a weapon with reach when possible, and needs to quickly adapt to "normal" weapons when that isn't feasible any more (no spiked chains in this game).
He's just hit level 3, and I need to pick his level 3 feat. I'm looking towards the future, and I'm torn between Power Attack and Expertise. Both, I think, represent the good tactician's ability to focus his fighting in the direction he needs, and so both will fit the character concept well. Power Attack opens up Cleave, which I think would mesh really well with his current abilities. Likewise, Expertise opens up improved disarm and trip, which work well with a reach weapon.
(FYI Stats are: STR 17, DEX 14, CON 16, INT 13, WIS 10, CHA 12)
There will be some downtime in our campaign where the characters will be off-camera, and advance a level or two (we wanted to play the early time for the characters, and then move up to level 5 or 6). During that time, if there's a specific nonstandard feat I am interested in, he would consider it ... but I haven't found any I want. Likewise, if there's a prestige class I want, I should start focusing my feats/skills in that direction -- but I've seen none I want.
So -- given all that, does anyone have any advice? Anything I've overlooked? Nonstandard feats or prestige classes that I could submit to my DM for approval?
My current thoughts:
Take power attack. At level 4, increase STR to 18 and take Spring Attack. Try to reduce encumberance at this point so he can have a 30' move instead of the 20' he has now.
Future feats: Cleave, Expertise, Mounted Combat (?), ...?
Things I've considered but don't think they're worth it: add to a saving throw, improved initiative, two weapon fighting/ambidexterity....
It's unlikely this game will make it past, say, 10th level ... but anything's possible. But we're aiming more for a mid-level game. Keep that in mind when suggesting things; if the plan doesn't "come together" until level 14, it probably isn't worth looking into
