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HELP! Rogue/Ranger Tiefling too powerful?!

Privateer said:
Remember he can only get one sneak attack even if he has two attacks -- only one gets the bonus damage. You may already know this, but it wasn't clear in your first post.

Have the enemies sneak up on his party, so that the party doesn't get sneak attacks.


Hmmm! I thought that both swords would come into play with a sneak attack...hence 2d6 becomes 4d6. I'll have to check into this. Maybe they'll explain it better in 3.5 also.

He's the only rogue, so nobody else is getting sneak attacks. :)
 

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As has been mentioned, on the rounds when he isn't hiding, he'll draw a hell of a lot of fire from arhcers and spellcasters when they see a winged demonic looking creature flying towards them.

Further, take a look at his maneuverability rating on those wings. If I recall correctly, they only have 'average' maneuverability.

Look it up in the DMG, and you'll see how limited his flight is in combat. He may have taken improved flight a few times to improve this so he can hover, move backwards without using extra movement to reverse direction, etc...but I doubt he spent all of his 2-3 feats on that.

Just make sure he's playing all of the rules and limitations for his abilities properly, and you'll be fine.

Skaros
 

Blasphemonkey said:


Hmmm! I thought that both swords would come into play with a sneak attack...hence 2d6 becomes 4d6. I'll have to check into this. Maybe they'll explain it better in 3.5 also.

He's the only rogue, so nobody else is getting sneak attacks. :)

You were right to begin with. You can sneak attack 47 times in a round if you somehow have that many attacks per round and are flanking :-)

Oh, one more thing...are you converting to 3.5 anytime soon? His build will certainly gain a setback or two when 3.5 comes into the group. He'll need 2 ranger levels to get two weapon fighting the cheap way, for one.

Skaros
 

(Psi)SeveredHead said:
In a few levels his Tumble skill will let him avoid AoOs.

Make him play a 3.5 ranger instead :) That way he either has to take another level of ranger (giving up sneak attack dice) or spend a feat.

PS how the heck is he getting full-round attacks that often? With his low hp and low AC, he should get creamed.


Well, it would be kind of nasty for me to go and tear up his sheet and say, "Play a 3.5 ranger." :)

And his AC is 23...not too shabby, at least for 6th level.
 


How'd he get 23 ac at level 6 while dual wielding weapons and having 2 of his feats devoted to getting wings? Hm, if you can, stat the bloke out for us.
 

Blasphemonkey said:
Hmmm! I thought that both swords would come into play with a sneak attack...hence 2d6 becomes 4d6. I'll have to check into this. Maybe they'll explain it better in 3.5 also.

Well, he's using short swords, right? So, his damage should look like:

d6+(Str)+(Enh)+2d6/19-20 x2 for the main hand, and
d6+(Str/2)+(Enh)+2d6/19-20 x2 for the off hand

Those are for each successful attack.

Now, as for the shadows...he can have more than one, depending on his Shadowdancer level; unless it's been errata'd and I haven't seen, he can summon an additional one every three Shadowdancer levels (as per the DMG entry). Note that any shadowspawn that arose wouldn't be under the PC's control, but under his shadow's, and would *not* be the same as his alignment. So, you could, were you so inclined, have them follow the party and then eat the rest of the PCs when their guard is down. Not the tiefling, no; his shadow just doesn't like the others...

Or, you can take the easy way out and say that since these shadows of his can't be turned/rebuked/commanded, they can't spawn shadows, either. That's probably simpler.

Brad
 

Tabarnak Smokeblower said:
Shadowdancers can in fact only have 1 shadow at a time, and if that shadow dies, it costs the shadowdancer some experience points (as a familiar, IIRC).

Also, multiclassing like that, he must have pretty lousy will saves, and his sneak attack isn't optimal since neither the ranger nor the shadowdancer gives sneak attack profession

What level are the players? what's the potential melee damage output of your fighter type(s)? I'm pretty sure the character doesn't outclass them totally.

It's true, in certain situations, he's deliver massive loads of damage (full flanking attack), but if their opponents are somewhat intelligent, the rogue shouldn't get too many full attacks.

Hope this helps

TS

He loses XP if the shadow dies? Oooh, is this really true? I hope, I hope! ;)

Players are all 6th level now. Someone else asked this, so to compare:

Tiefling PC - AC 23, HP 47, Init + 4 (he has 18 dex), Melee + 7, Ranged + 9, Fort + 8, Reflex + 7, Will + 5

Dwarven Fighter PC - AC 15 (he needs some magic armor, he has a shield of arrow deflection but prefers to use his greataxe, so needs both hands), HP 42, Init + 5, Melee + 8/+3, Ranged +7/+3, Fort + 8, Reflex + 5, Will + 3
 

Oh yeah, str 14, dex 18, con 14, int 18, wis 14, cha 9...and yes I saw him roll all this.

Feats: Weapon Finesse (short sword), Dodge, Two Weapon Fighting, Ambidexterity, Track, Weapon Focus (short sword), Spring Attack, and Outsider Wings (not sure if that's really a feat or a feature of his race)

Gawd Awmighty! :eek:
 

Spring Attack without Mobility prerequisite? bwah?
Outsider Wings without Fiendish Bloodline prerequisite? bwah?

Your player is skipping feats in his feat chains.

Also, he has 4 (non-virtual) feats at sixth level without being a human? Unless you have some nifty house rules, he's getting 3 feats (1, 3, 6).


ps
Unless I'm mistaken, this character can't even qualify for Fiendish Bloodline until level 6 (the prerequisite +1 to all base saves). So his wings are definitely out. This may, in a way, explain how he's overpowered- as level 6 multiclassed chars with single good saves aren't meant to have wingies.
 
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