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HELP! Rogue/Ranger Tiefling too powerful?!

Also, his AC seems fishy. AC 23?

He's obviously got...

10 base
4 dex 18
5 from the elven chain that was mentioned
-----

19 total

Unless that chain mail is +4, I don't see how he's got a 23 AC.

Yeah, he occasionally will get to add +1 to his AC from dodge, but that's still only 20 and only sometimes.
 

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Besides the fact he shouldn't have spring attack to begin with, I hope you haven't been letting him use it while flying. He would need Fly-by-Attack to do that.
 

I've been under the impression that he was 2 levels of ranger and 3 levels of rogue... That way he'd barely be able to get those HP...
 

fett527 said:
Besides the fact he shouldn't have spring attack to begin with, I hope you haven't been letting him use it while flying. He would need Fly-by-Attack to do that.

And you suffer attacks of opportunity on fly by attacks :-)
 

e3_Jeb said:
I've been under the impression that he was 2 levels of ranger and 3 levels of rogue... That way he'd barely be able to get those HP...

Doh... You're probably right, although the class breakdown I saw was Ranger 1 / Rogue 3, and I assumed he had a Shadowdancer level left out, when in fact he seems not to have taken it yet.

Which makes his HP rolls something like 1/1000, given the best case scenario... Hardly impossible, but enough to make a guy suspicious given everything else going on.
 

Shadowdancers cannot summon a shadow until they are 3rd level. How is this 1st level Shadowdancer doing that?

The Shadowdancer has a prerequisite of 10 ranks in Hide. That's 10 ranks, not 10 for the total Hide bonus. His max rank in Hide is 8. He simply cannot be a Shadowdancer yet.
 

This character with all the feats and skills and added hps and "forgetting" of feat chains is around ECL of 10. Since your other characters are 6th level of course he's over powerful.


Note that his sneak is only +2d6 and ONLY works on surprise round or if someone is flanked. Therefore while flying with poor manuevarability he would only be able to get 1 sneak attack at max (has to keep moving), WOULD incur an AoO (needs fly by attack not spring and still incurs AoO anyways), and cannot move and get full round attacks. He can never get a sneak on surprise while flying pretty much with poor manuevering. He can never get his full round attack of both swords while moving or with spring attack (which he can't have anyways).

His feats are just insanely wrong. Is he even taking the -2/-2 from TWF feats? His AC is wrong. In fact I don't believe this character even has one thing right. I bet he always wins initiative with his +10 super abilities too eh?
 

D'oh!

Okay, some clarification here...sorry to get everyone in such a confusion over this, but I messed one thing up here (and found another error he made), plus two things which some people assumed. First off, my mistake:

He is really a Rogue 3, Ranger 1, Fighter 2 (which I have to nix one level of fighter, because that makes his "effective level" 7, higher than everyone else's. Big problemo there). El fixo immediamente!

Now the two comments that went off course from some of you. He is not yet a Shadowdancer, but that is coming. The only reason I mentioned it in my first post is because I know it'll only get more unbalanced once he takes that PrC (assuming I don't fix it, which of course I will).

The other comment: He's been using flight sparingly. Hasn't used spring attack while flying, or trying to hover, any of that stuff. So at least he is playing that true to form.

Since I am such a nice guy, I'll sit down and tell him, "Look, keep the bat wings, since I know you love `em. But all this other stuff has to be fixed now."

Oh yeah, and his init is only +4. Can you imagine? Only +4! Hehe, I'm being funny now...it does seem out of place though, eh? Think it'd be +12 or something...

Some of you asked for the dwarven warrior's stats and here they are:

Init +1, str 14, dex 13, con 16, int 12, wis 12, char 6. AC 15, HP 42. Fort +8, Reflex +5, Will +3.

Attack: Melee +8/+3, Ranged +7/+2, using normal great axe and normal shortbow. Wearing Scale Mail, and has a Large wooden shield of arrow defection, yet doesn't use it because of the great axe.

Fighter Feats: simple weapon, martial weapon, shield prof., armor prof., Reg Feats: power attack, cleave, weapon focus (great axe), weapon specialization (great axe), lightning reflexes. He has two new feats that he hasn't yet decided on, but will be doing so this weekend.

If anyone wants to totally re-do the Tiefling Rogue/Ranger/Fighter, as they mentioned, feel free, but I'm actually more interesting in "un-doing" it to make it the right way.

Thanks again, everyone! The monkey is most grateful. :)
 

I guess the major difference between the Rogue/Tiefling and the fighter (Crazy feats and unbalancing magic items aside) is that one player's dice were touched by the very gods... Anyways... It seems like it'd be fun to work with these fine people in making your players generally more happy... I hope I'm not the only one who thinks this...
 

Note that the massive disparity in stats (before you even consider the disparity between items -- should have bought the dwarf full plate before buying the rogue elven chain) is one of the reasons the fighter seems so weak. He's roughly a 25-point equivalent character, compared to the thiefling, who is ... well, whatever 2 18's plus the rest of his stats work out to.

Dangers of rolling stats.
 

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