I know it's a little early in the day for necromancy....but since it's just a sleepy rainy grey kinda day...and what goes better with that than world/setting building... and it's very specific/usual starting step..."creating the universe" which involves one of my favorites elements therein, makin' up pantheons!
So here we are.

Let's see if I can extrapolate some extraplanar esotera in this environs...
Unknown Creator Dude and Known Nature Divine make "the Nine"... then it seems those nine are actually 18 -a male and female pairing for each of the alignment points...so the nine, themselves, ARE the Alignment axses points...which then -in their divinity- have a "masculine" and "feminine" aspect to them that they give actual individual form (or so it is presumed by mortals).
Then those pairings and various combo's get bizzay and make more...but we'll get to that later.
Seems straight forward enough.
The Lawful & Good: Order, thus organization, civilization, thus "the" Law (as in social and criminal justice), and Justice (as an ideal and practice). The ideals of order and justice demand an appreciation and adherence to Truth. The Good dealing in fairness, perhaps also equality, ideals of compassion and helpfulness (be that "protection" from evils or simple "kindness" to others), doing what is right and positive for the self and others and through those actions furthering the "Good" and thus Peace of/among the greater society/community/civilization. In a setting/world/region of monarchies, this is divinity who is revered by [and probably "namer/chooser/endorser" of] who the royalty is, thus a divinity of "Kings," thus embodying the favorable traits of Leadership (which in a fantasy RPG almost certainly includes a degree of military/combat prowess) and the orderly and just, as well as benevolent (Good) rule. Best symbolized and associated with (by simple mortal minds) Light, the Sky, and things associated therewith like stars or the sun, perhaps weather, the daytime in general, and so things that provide security and protection from the unknown dangers and fears of darkness and evil, things that are golden or bright, regal, like gold (or silver) dragons, lions (king of beasts), eagles (kings of the sky), and so on.
Ankho: The LG Masculine: the Gods' King/Ruler/Leader; god of [according to his dogma and believed by followers] "the World", civilization; just and benevolent rule, and so the orderly function and cycle of the universe; protector of those under his banner; vanquisher of the forces of Evil and Chaos. A Shining Knight and Just King crowned in a Beacon of Light.
Ahnamkara: The LG Feminine: the Gods' Protector(Keeper) of the Law (Judge/Justice)/Arbiter of Peace; goddess of the Law and keeping thereof; thus writing and record keeping; honesty, accuracy, & truth are of paramount importance; protectrix of civilization, not by the physical action/combat used by the Masculine, but through the just exercise of Laws to ensure the Good and Peace as an outcome; deep thought, deliberation, and wisdom. A Proponent of Peace (through just and prudent use of Law) and Regal Wise Queen crowned with Starlight. She is often portrayed as flanked by her silver eagles (or dragons) who constantly bring her words of Truth of what passes in the world of mortals, so she is never able to be tricked/fooled or believe any lie.
The Neutral & Good: Neutrality, thus fairness, balance, recognition and acceptance of the Dualities of the universe, and Hope (as an ideal and practice). The ideals of commonality (with one's fellows, the world around them, etc...) and survival and pragmatism. The Good also dealing in fairness, perhaps also equality, ideals of compassion and helpfulness (be that "protection" from evils or simple "kindness" to others), doing what is right and positive for the self and others and through those actions furthering the "Good" and thus Peace of/among the greater society/community/the world or universe. Bad things are real and they happen. What is important is to not fall to that despair, into that darkness, but strive for the betterment and furthering of the Good. This is the divinity who is revered by common folk, thus a deities of every-/anyone and broadly positive ideals, thus embodying Beneficence and the protection and/or fighting FOR thereof. Best symbolized and associated with (by simple mortal minds) Life, Growth, Prosperity, the beneficial uses and elements of Nature, and things associated therewith like healing, perhaps herbalism/medicine, Light is still important, probably the daytime and growth/life times of year like spring and summer, and keeps the elements of protection from dangers and fears of darkness and evil, but in more concrete terms (than the high "ideals" of Lawful Good), like healing your sick/staving off pestilence, fending off starvation or predators, having a good harvest to make it through the winter, making/having enough food/money/shelter in general, and so on.
Bephron: The NG Masculine: the Gods' Defender/Warrior/Champion; god of [according to his dogma and believed by followers] the "Good," champion of the goodly folk; skilled with any weapon or tool, and so the god of craftsmen as well as soldiers and warriors; protector of the worthy and needy; vanquisher of the forces of Evil. A Questing Knight and Hero of Good donning weapons of light and armored in virtues.
Cythia: The NG Feminine: the Gods' Healer/Hearth Keeper/Bringer of Life; goddess of life and growth; thus healing and medicine, and so also associated with midwifery, motherhood, and child-rearing; protectrix of the hearth and home (by whatever means necessary); she has deep/unknown knowledge and unearthly skill in all traits and elements of life (cooking, medicine, weaving and tailoring, etc...); association with growth as well as vegetation/plants of medicinal and culinary arts give her a close association with the season of Spring and the shoots and blossoms of new growth. A Soothing Matron and Wondrous Medic clothed in skirts of blooming flowers and swathed in the warm glow of a hearth that never goes out.
The Chaotic & Good: Chaos eschews the constraints of Law for Freedoms, thus more individualistic, untamed nature (including "human nature"), thus an appreciation and/or acceptance of the "wild-ness" thereof, and still Justice (as ideals and practices, an unjust "law" acts against the Good and needs be fought). The ideals of freedom and justice demand an appreciation and adherence to Creativity. The Good dealing in fairness, perhaps also equality, ideals of compassion and helpfulness (be that "protection" from evils or simple "kindness" to others), doing what is right and positive for the self and others and through those actions furthering the "Good" and thus Peace of/among the greater society/community/world/universe. In a setting/world/region of monarchies, this is divinity who is revered by the righteous, and the rebellious, and those close to the positive aspects of the Natural world. Best symbolized and associated with (by simple mortal minds) the Wilderness, the Primal Hunt, and things associated therewith like animals (generally the undomesticated, stags, wolves, eagles/hawks, etc...), blood, archery, perhaps forests or other untouched natural settings as a whole, and so things that provide survival and success therein, like woodcraft/knowledge, tracking, and so on.
Cantor: The CG Masculine: the Gods' Shepherd/Lover/Reveler; god of [according to his dogma and believed by followers] the fields, revelry and merry-making, and so fertility, romantic and/or sexual attraction and/or prowess, as well as distilling alcohol, feasting and drinking; wild and domesticated animals, and so command and protection thereof; some association with agriculture (again, fertility) and weather, particularly the "wild/untamed" nature of storms, protector of the wilderness and crops. An Torch-and-Goblet-wielding Shepherd and Horned Wanderer scantily clad and crowned in leaves (generally oak or sheaves of wheat), nearly always portrayed surrounded by a variety of animals.
Daeris: The CG Feminine: the Gods' Hunter/Ranger/Monster Slayer; goddess of the forests and keeping thereof; thus tracking and hunting; endurance, precision, & excellence in physical pursuits; weapons of the hunt, archery, the spear, the knife/dagger, also nets and snares; protectrix of nature and the natural world, particularly against "unnatural" evils and creatures (the undead, demons, aberrant monsters, etc...) to ensure the Good and Peace (through the "Natural Order," not the "Order of Law") as an outcome; exacting strikes, sure steps, being prepared. An Advocate of Nature and Unerring Huntress cloaked in impenetrable leathers and wreathed in thorny vines.
phew. Ok, wow, this is taking quite a bit of time. More in a bit.