Hello all, after much conflict between, wanting to run a Delta Green CoC game, or to run a Post-Apocalypse game i came to the most logical (and terrifying) conclusion to combine the settings and create an Apocalypse setting based on the End times described (very briefly) in CoC
Sadly information on the End Times is very lacking, and the only sources i found was the actual setting "End Times" by Pagan Publishing, and a book called Cthulhu's Reign which i do not own and thus cannot read
So i figured that maybe these excellent forums would help me design the End Times campaign!
------------------------------My Current Plot---------------------------------------
So far what i have nailed down is that the players awaken in a Delta Green bunker, with their last memories of being kidnapped off the streets and have been in stasis ever since.
They awaken, and discover they are in the "Generation 0" world of the apocalypse and are greeted by a computer who refers to them as the "Gnarly" cell and describes that the "Sandman" cell's operation was a success and that Operation Regicide is in stage two.
Whats going on is that the players are not actually part of Delta Green or ever were. and were put there by accident as the actual DG team did not want to be part of the plan and needed people to take their place.
Overall, Operation Regicide's goal is to displace, or otherwise deal with the Great Old Ones after the Apocalypse as at that point their return was inevitable, and through those actions, save humanity.
The "Sandman" team's goal was to find some way to deal with Cthulhu himself, with the most likely way to lull him back into his slumber at R'lyeh, which they accomplished by the (unwilling) sacrifice of several million humans.
I figured the "Gnarly" team was supposed to find a way to displace Nyarlathotep, a goal which i assume is impossible as i don't know the abilities of these gods, but Nyarlathotep seems to be the strongest out them all.
Game Mechanic wise, i decided to have all players and NPC's to have a feat, called Mental Conditioning or horror familiarity which allows their sanity to restore quickly, and not take as much sanity damage from creatures which would be very prevalent, to make the game more playable.
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Does all this seem alright? or should i change or add some things?
What would this world look like? i figured a lot of the world would be blasted and scarred but I'm not sure what the gods would do to it.
how would NPC's of this world act? how did humanity survive and what have they done to fight back/Hide from the darkness?
just overall i need help with it, please feel free to contribute anything!
Sadly information on the End Times is very lacking, and the only sources i found was the actual setting "End Times" by Pagan Publishing, and a book called Cthulhu's Reign which i do not own and thus cannot read
So i figured that maybe these excellent forums would help me design the End Times campaign!

------------------------------My Current Plot---------------------------------------
So far what i have nailed down is that the players awaken in a Delta Green bunker, with their last memories of being kidnapped off the streets and have been in stasis ever since.
They awaken, and discover they are in the "Generation 0" world of the apocalypse and are greeted by a computer who refers to them as the "Gnarly" cell and describes that the "Sandman" cell's operation was a success and that Operation Regicide is in stage two.
Whats going on is that the players are not actually part of Delta Green or ever were. and were put there by accident as the actual DG team did not want to be part of the plan and needed people to take their place.
Overall, Operation Regicide's goal is to displace, or otherwise deal with the Great Old Ones after the Apocalypse as at that point their return was inevitable, and through those actions, save humanity.
The "Sandman" team's goal was to find some way to deal with Cthulhu himself, with the most likely way to lull him back into his slumber at R'lyeh, which they accomplished by the (unwilling) sacrifice of several million humans.
I figured the "Gnarly" team was supposed to find a way to displace Nyarlathotep, a goal which i assume is impossible as i don't know the abilities of these gods, but Nyarlathotep seems to be the strongest out them all.
Game Mechanic wise, i decided to have all players and NPC's to have a feat, called Mental Conditioning or horror familiarity which allows their sanity to restore quickly, and not take as much sanity damage from creatures which would be very prevalent, to make the game more playable.
-----------------------------------------------------------------------------------------------------
Does all this seem alright? or should i change or add some things?
What would this world look like? i figured a lot of the world would be blasted and scarred but I'm not sure what the gods would do to it.
how would NPC's of this world act? how did humanity survive and what have they done to fight back/Hide from the darkness?
just overall i need help with it, please feel free to contribute anything!
