Here Are The Cards In Laeral Silverhand Explorer's Kit

The upcoming Laeral Silverhand Explorer's Kit includes a large map, a dice set, and a 20 cards. Here's the content of those cards, which include locations, NPCs, and factions.

laeral_silverhand_explorer_kit2.jpg


Locations:
  • Baldur's Gate
  • Candlekeep
  • Icewind Dale
  • Neverwinter
  • Port Nyanzaru
  • Waterdeep
NPCs:
  • Dagult Neverember
  • Drizzt Do'Urden
  • Durnan
  • Grand Duke Ulder Ravengard
  • Jarlaxle Baenre
  • Halaster Blackcloak
  • Laeral Silverhand
  • Mirt the Moneylender
  • Vajra Safahr
  • Xanathar
Factions:
  • Cults of the Dead Three
  • Harpers
  • Zhentarim
The front of each art contains art, while the rear is descriptive text.
 
Russ Morrissey

Comments

Kramodlog

Naked and living in a barrel
Kinda weird this isn't released with a FR centric AP or supplement, but is released with a Critical Role supplement.

Especially since they share the explorer theme.
 
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Voice of dissent here: If I was starting up a campaign in the Forgotten Realms, especially as a new player or new DM, these would be great.

That said, I play with a fair number of newish players, so if WotC made an even more basic generic set not connected to a setting, I could very well see picking it up.
 

LordEntrails

Adventurer
There's a sweet dice tray that has a saying on the back that is basically the very concept/spirit of DND itself as a whole.
Which is what?
Was really hoping for npc cards for actual usable NPCs, not the big ones most will never meet. This product is definitely not aimed at me.
Me too.

I like the color scheme on this, bright/ice blue is very nice and appealing. The dice are a nice set too. And the map is a style I really like as well (looks like it might be a CC3+ map). But I just don't see what to do with the cards? I now they are not aimed at me, but even for someone new, they aren't playing card size so they are hard to carry (or protect). They seem to have a random sampling of NPCs and factions and are not complete in either regard.

Maybe that means they might release more of these cards as part of other kits?

Finally, I do like the "Icewind Dale" clue, wonder what that means and doubt it's not an intentional easter egg.
 
Wasn't the Icewind Dale CRPG remastered and rereleased recently? It could be as simple as "hey, here is a place you know from videogames, like Baldur's Gate and Neverwinter, and here's us explicitly reminding you it can also be found on this map."
 

Dire Bare

Adventurer
I don't "need" new dice, or a new dice tray.

But the dice tray looks fantastic, as do the dice, so I'm probably going to pick this up. The map is a bonus, I appreciate it's inclusion, the cards probably won't get much use from me, but will probably go into my props stash for some future game.

This product is for two demographics. 1) Folks who actually don't already own too many dice, as they are probably pretty new to the game. These folks will get more use of the map and cards than I will. 2) Folks who are collectors, who just like to collect pretty D&D accessories. I'm firmly in this category.
 

Coroc

Adventurer
So among the many other cults there is now a cult of the dead three?

How does this work out?: "Oh the living gods of evil, mischief and death are not the real thing, they are just copycats, we want to revive the old ones. The new ones are not evil enough for us but we heard two centuries ago, there was worthy evilness so lets form a cult to get things back!"

Now seriously fro ma mechanical standpoint: Can dead gods give spells to their cultists? I guess rather not.
Of course it could be the dead three are alive and kicking again, nothing is impossible with FR lore then I missed that eventually.
 
I believe the dead three are back to being alive and kicking, if not quite back to being full-on gods. Hence the cult (which has been mentioned before).

As for the cards themselves, I guess they would be useful for stabilising wobbly table legs.
 
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Weiley31

Adventurer
So among the many other cults there is now a cult of the dead three?

How does this work out?: "Oh the living gods of evil, mischief and death are not the real thing, they are just copycats, we want to revive the old ones. The new ones are not evil enough for us but we heard two centuries ago, there was worthy evilness so lets form a cult to get things back!"

Now seriously fro ma mechanical standpoint: Can dead gods give spells to their cultists? I guess rather not.
Of course it could be the dead three are alive and kicking again, nothing is impossible with FR lore then I missed that eventually.
IIRC, they are back but they have been downgraded, lore wise, to demi-god status I believe. So the Dead Three don't quite have their full-on deity powers like before.
 

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