Here's That SCAG Table of Contents!

WotC's Extra Life charity funding campaign hit $50,000 just now, and as promised they added the Sword Coast Adventurer's Guide table of contents to the already released preface. The chapters are Welcome to the Realms, The Swords Coast and the North, Races of the Realms, Classes, Backgrounds, and a two-page appendix dealing with using the aforementioned options in Dragonlance, Eberron, Greyhawk, and Homemade Worlds.

Find the preface, released yesterday, here. At $60,000, they will release a new cantrip, Greenflame Blade.


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Click here for the PDF version
 

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One thing that I noticed that put a little smile on my face: No new feats.
It certainly would seem that way. The deep gnome feat mentioned in the sidebar list is presumably the same one from the EEPC. I suppose it's possible there might be a few other feats sprinkled throughout the book that aren't in sidebars, but that seems rather unlikely to me.
 

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Swashbucklers and Two-Weapon Fighting O_o

For Rogue it is the Swashbuckler and Mastermind.
Bladesinger most likely Wizard, based on the pages.
 
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I'm curious about what the Tiefling variants would be, it might be a step in the right direction for what a Tiefling should be, but I wouldn't expect it to be what was in the Planewalkers Handbook.
 


Uhmmm.... really can't say yet if I am interested or not.

About the lore part, probably I don't need. I'd like to play 5e adventures set in the Forgotten Realms, but since I totally disliked the changes during 4e, and the 5e realms still depend on those, I might just keep using my 3e FR books for the setting.

I would certainly be interested in the 'crunch', but I have to say that the page count doesn't look that good. It's hard to say from the ToC, but we have 24 pages for classes (2 per class), 12 pages for background (12 new backgrounds), and some races material as well.

Personally I think we need more subclasses rather than backgrounds. Furthermore, a background is mostly just 2 skills + 2 tools/languages + 1 downtime feature. The traits/ideals/bonds/flaws are very useful, tho not strictly 'crunch'. But besides new dowtime features, the rest is something that already exists in the game. You can just pick 2 skills + 2 tools/langs and have a new background.

OTOH new subclasses are not something that can be designed as easily as a new background, so new subclasses are really the main thing I would be looking for in a supplement book. It looks like every class might get at least a new subclass (except the Ranger, apparently) OR at least new sub-subclasses (e.g. new Totem animals), if this is the case then GREAT! At least we already know that some are certainly in (e.g. Swashbuckler). But it's not really possible to tell from the ToC, it might be that those 1-2 pages are just spent on rambling about "how to fit the existing (sub)classes in FR", which would be a huge disappointment for me.

I welcome the new races options however, especially Half-Elf and Tiefling 'option'. These would probably be a bit like subraces, and could have been in the PHB if they had designed them already at that time, but it's good that nearly all races get the same treatment (Half-Orcs being leftover for now).
 


For subclasses, looking at which are plurals and which aren't, I'd say:
Barbarians: 2 or more
Bards: 2 or more
Clerics: 1
Druids: 2 or more
Fighters: 1
Monks: 2 or more
Paladins: 1
Rogues: 2 or more
Rangers: 0
Sorcerers: 1
Warlock: 1
Wizard: 1

The '2 or more' is most likely 2, since the sections aren't very long.

This would mean that PHB+DMG+AG subclasses would be:

Barbarians: 4
Bards: 4
Clerics: 9
Druids: 4
Fighters: 4
Monks: 5
Paladins: 5
Rogues: 5
Rangers: 2
Sorcerers: 3
Warlock: 4
Wizard: 9

That's not bad at all, also considering that some of those subclasses are themselves flexible.

But personally I think there won't be that many in the AG, because probably in many cases we only get additions to existing subclasses. I think Mearls already mentioned about new spirit animals for the Totem Barbarian, and similarly there could be more terrains for the Druid of the Land and more special abilities for elemental Monks, so we might actually not get any new subclasses for them.

Mearls did mention a year or so ago that some FR gods would have their own domains instead of the generic ones available. Perhaps that's why this section is so big or maybe these domains will be put in another FR product.

Well I seriously wish you are right :) I thought since the start that clerical domains were too few, during 3e we had a lot of them already in the PHB, so if we could get a dozen new domains it would be a huge improvement, especially for FR where religions are so important.

But I am skeptic that this will be the case, probably the religion section is so huge simply because they wanted to list a lot of FR deities (including the racial pantheons), just with fluff and no crunch.
 


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