• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Heroes, Inc - Heroic Mercs in FR OOC Thread

Don't worry, Hyp. I'm going to play a meat shield with pecs the size of TVs, and FlyingCupcake is probably going to go with a Dervish. ;)

But now, what -kind- of meat shield, yes indeed. So, if it's 3.5, it's good? What about Unearthed Arcana? Frenzied Beserker, while hilarious, doesn't seem like the right flavor for this group :D

Could always go Reaping Mauler. They're fun.
 

log in or register to remove this ad

Eltern said:
Don't worry, Hyp. I'm going to play a meat shield with pecs the size of TVs, and FlyingCupcake is probably going to go with a Dervish. ;)

Arundel Green is pretty much a librarian... but I'm making him a librarian in full plate. He can stand in the front line, but as a cohort, he's got NPC gear, he's two levels behind, and I've done him with 25 point buy. He's not a proper tank for a 13th level party.

-Hyp.
 

Steve Gorak said:
Hey DM_Matt

I've updated my character. Could you let me know if I made the cut?
Also, how do you think the warlock's 12th level ability Imbue item works? From what I read, the warlock can create a magic item wihout exending XP or GP as long as he has the proper item creation feat. Am I understanding this right? Does it make sense to you (It doesnt really to me but I have to ask).

Everybody,
I have 3 feets left for my warlock. I originally thought I'd give him battle caster twice, so he could use heavy armor, but I'm not sure it's worth it.

Any thoughts?

Cheers,

SG


Well, it looks like your AC is already just about the best in the party. Its rather complicated but the feats in the MM regarding SLAs apply to your Invocations. The simple one is Ability Focus which gives you a +2 DC.

The other ones are Empower and Quicken SLA. At L12 you can Empower L4 Spells and Quicken L2. They only apply to one ability (presumedly Eld Blast). As per errata, EB is equivalent to 1st level or the highest level invocation applied to it, whichever is higher. Thus, you can Quicken (AND Empower) a regular or Hideous Blow Invoc, or Empower a HB or EChain one (Although its only situationally better than vitriolic and often worse. If you take those, though, you'd get an extra 9d6 attack (10 or 11 if you get the chausable) every round.
 


DM_Matt said:
The other ones are Empower and Quicken SLA. At L12 you can Empower L4 Spells and Quicken L2. They only apply to one ability (presumedly Eld Blast). As per errata, EB is equivalent to 1st level or the highest level invocation applied to it, whichever is higher. Thus, you can Quicken (AND Empower) a regular or Hideous Blow Invoc, or Empower a HB or EChain one (Although its only situationally better than vitriolic and often worse. If you take those, though, you'd get an extra 9d6 attack (10 or 11 if you get the chausable) every round.

Hey DM_Matt,

Does this mean that with Quicken SLA, I coud conceivably do 2 Hideous Blows in 1 round (since I have 2 attacks per round anyways?) Or 1 regular blast (Quickened to avoid an AoO) AND 1 (regular) Hideous Blow ? This seems like a pretty good deal! :cool:

Also, what's your ruling on the warlock's 12th level power: Imbue Item? If the warlock has the appropriate item creation feat, can he create items at no GP and no XP cost? If so (and I imagine that just TOO much), can I switch that ability for say extra flying speed (that fell flight invocation is darn slow, maybe an extra 30ft) and a greater invocation or maybe just a feat and a greater invocation (or whatever else you recommend)? I don't want to have do deal with a game breaking benefit...

Cheers,

SG
 

Steve Gorak said:
Also, what's your ruling on the warlock's 12th level power: Imbue Item? If the warlock has the appropriate item creation feat, can he create items at no GP and no XP cost?

No, no. It still costs gold and XP; what it says is that if you fail a check to emulate a spell, it doesn't cost you all the gold and XP for no item. You just fail to create the item at no expense.

Say you're creating an item that has a market price of 3000gp, and a prerequisite spell of Magic Missile. You can't cast Magic Missile, but as a warlock, you can substitute a UMD check instead of preparing the spell.

It will take you three days, and cost 1500gp and 120XP, to make the item. But if you fail your check, you don't pay the gp and XP for nothing; instead, you simply can't make the item, and can't try again with that spell until you gain a level.

-Hyp.
 
Last edited:

Hypersmurf said:
No, no. It still costs gold and XP; what it says is that if you fail a check to emulate a spell, it doesn't cost you all the gold and XP for no item. You just fail to create the item at no expense.

Say you're creating an item that has a market price of 3000gp, and a prerequisite spell of Magic Missile. You can't cast Magic Missile, but as a warlock, you can substitute a UMD check instead of preparing the spell.

It will take you three days, and cost 1500gp and 120XP, to make the item. But if you fail your check, you don't pay the gp and XP for nothing; instead, you simply can't make the item, and can't try again with that spell until you gain a level.

-Hyp.[/
QUOTE]

Got it,

Thanks Hypersmurph!
Cheers,

SG
 

G'day DM Matt,

If you've got room I'd be keen on playing FR, I'm not in any FR games at the moment and I miss the old stomping ground ;)

How do you feel about Lords of Madness and the aberrant feats in there? I'm thinking a human (with a couple of the aberrant feats) wizard (spec Transmutation)/Master Transmorgifist (C.Arc). Might give the group a little more muscle up front as well as the extra spell casting kick.

Let me know how you feel about another starter and I'll kick something together asap

cheers

Daz
 

D20Dazza said:
G'day DM Matt,

If you've got room I'd be keen on playing FR, I'm not in any FR games at the moment and I miss the old stomping ground ;)

How do you feel about Lords of Madness and the aberrant feats in there? I'm thinking a human (with a couple of the aberrant feats) wizard (spec Transmutation)/Master Transmorgifist (C.Arc). Might give the group a little more muscle up front as well as the extra spell casting kick.

Let me know how you feel about another starter and I'll kick something together asap

cheers

Daz

LoM is one of the few 3.5 books I do not have access to, and that concept seems a bit too Cthuluesque for the flavor here.
 


Into the Woods

Remove ads

Top