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Heroes, Inc - Heroic Mercs in FR OOC Thread

Eltern said:
When you say that the company specializes in "heroic" enterprises, I assume that means we are generally good?

We're -mercenaries-, so I assume no one will be taking Vow of Poverty, but is a shady nature required, favored, not desired, or is alignment just up in the air?

I'm looking at Lawful Neutral, myself :)

-Hyp.
 

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Hypersmurf said:
I'm looking at Lawful Neutral, myself :)

-Hyp.

Ah, but don't you call in mercs when you're working outside of the law? Otherwise you'd call the police ;) We'll see what direction the company is taking.

Hey Matt, how wonky can the character races be? I'm thinking of going elan cerebmancer, but with a troll cohort. Because when isn't a troll fun, when he's on your side? :D

Again, not too familiar with Waterdeep, so I don't know if a troll walking through the streets will immediately result in a lot of death and destruction coming our way.
 

i thought that he called us mercs, but seems to be like a special guard, some mercs that do the dirty job that doesn't need to be known by everyone else...
Some special stuff... it was what thought to be
 
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Fin Caisson - a work in progress :)

[sblock]
Code:
Fin Caisson
Lawful Neutral Male Human 'Fast and Deadly' Druid-13

S   10         = 10 
D   10     + 4 = 14 
C   12     + 4 = 16
I   16         = 16
W   15 + 3 + 6 = 24
Ch  14     + 4 = 18

AC    22 (10 [Base] +2 [Dex] +7 [Wis] +2 [F&D] +1 [Deflection])
HP    13d8 + 39  
BAB  + 9
Fort +13 (8 [Base] + 3 [Con] + 2 [Resistance])
Refl + 8 (4 [Base] + 2 [Dex] + 2 [Resistance])
Will +17 (8 [Base] + 7 [Wis] + 2 [Resistance])
Init + 7
Spd   70 ft.

-----
Class Features

Animal Companion
Nature Sense 
Wild Empathy 
Woodland Stride    
Trackless Step     
Resist Nature’s Lure
Venom Immunity     
A Thousand Faces
Spontaneous Summoning
AC Bonus (+2 + Wis)
Fast Movement +40 ft.
Favored Enemy (Undead) +2
Favored Enemy (Animal) +2
Favored Enemy (Human)  +6
Swift Tracker

-----
Feats

1  Able Learner
1  Spell Focus (Conjuration)
1  Track
3  Augment Summoning
6  Improved Initiative
9  Leadership
12 Spell Penetration

-----
Skills

Speak Common
Speak Terran
Speak Ignan
Speak Auran
Speak Aquan
Listen              16 + 7     = +23
Spot                16 + 7     = +23
Survival            16 + 7 + 2 = +25
Concentration        5 + 3     = + 8
Diplomacy            6 + 4 + 7 = +17
Handle Animal        5 + 4 + 3 = +12
Heal                 5 + 7     = +12
Spellcraft           5 + 3 + 2 = +10
Knowledge (Nature)   5 + 3 + 2 = +10
Knowledge (Local)    8 + 3     = +11
Knowledge (Arcana)   5 + 3     = + 8
Search               8 + 3     = +11
Gather Information   8 + 4 + 5 = +17
Sense Motive         8 + 7     = +15
Intimidate           5 + 4 + 5 = +14
Bluff                5 + 4 + 3 = +12

-----
Spells

0 (6/day, DC 17)
1 (7/day, DC 18)
2 (7/day, DC 19)
3 (6/day, DC 20)
4 (5/day, DC 21)
5 (4/day, DC 22)
6 (3/day, DC 23)
7 (2/day, DC 24)

-----
Animal Companion

Cat Swarm (stats to be determined)

-----
Equipment

Periapt of Wisdom   +6                            36000
Fin's Gloves                                      21850
Cloak of Charisma   +4                            16000   
Bracers of Health   +4                            16000
Circlet of Persuasion                              4500
Vest of Resistance  +2                             4000
Lens of Detection                                  3500
Ring of Sustenance                                 2500
Ring of Protection  +1                             2000 
Handy Haversack                                    2000

1650gp to be determined

[size=1]Fin's Gloves:
Dexterity +4    16000       = 16000
Object Reading   3000 * 1.5 =  4500
Mage Hand         900 * 1.5 =  1350[/size]

-----
Cohort

Arundel Green
Lawful Neutral Male Human Cleric 5 / Divine Oracle 6 (Domains: Knowledge, City)

(stats to be determined)
[/sblock]

-Hyp.
 
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Although you guys can play your characters how you want, I was envisioning generally LN or XG heroes-for-hire who keep a generally good reputation and good relationship with the authorities. Thats why I suggested the alternative phraseology 'Security Consultants." People love heroes and would gladly pay for them or those they train/trust to keep them safe.
 


Waterdeep is pretty metropolitan, but not necessarily THAT metropolitan. People fear trolls and know that trolls are evil, and unless you are specially prepared or powerful, invincible. Besides, people associate them with the really nasty organizations that go around with troll bodyguards, like Red Wizards and Humanoid/Goblinoid/Orcish Overlords.


Eltern said:
Ah, but don't you call in mercs when you're working outside of the law? Otherwise you'd call the police ;) We'll see what direction the company is taking.

Hey Matt, how wonky can the character races be? I'm thinking of going elan cerebmancer, but with a troll cohort. Because when isn't a troll fun, when he's on your side? :D

Again, not too familiar with Waterdeep, so I don't know if a troll walking through the streets will immediately result in a lot of death and destruction coming our way.
 

I posted on the 1st page a more complete character.

I kept the lockpicking, but I also assume he would be a point man and would be able to spot trouble before it happened. This allows the team to not be surprised and better prepared. I also have him be a man of the people (gather info).

How do wizards act as better lock pickers than thieves?

I assume 110,000 will by equipment?
 

I'd be interested in this as well but don't want to invest too much time in a charcater build if the group is already full. DM_Matt are you selecting characters on 'first come first serve' or are you looking for a certain party composition?

It appears this party needs some melee muscle and a moral compass ;) - I'd be happy to play a human or aasimar paladin. Melee oriented but equally comfortable in higher society (diplomacy maxed).

Couple catches...

1) I'll be unavailable all next week (vacation) but can post consistently after that. Bad timing I know.

2) I'm D&D experienced but a PBEM virgin. I might need a bit of help at first (like how the heck do you make those 'spoiler' boxes?)

Anyway, enough rambling. If you need me I'm in, if you are full up - thanks for your time.

Frostrune
 


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