Heroes, Inc - Heroic Mercs in FR OOC Thread

Hawkeye said:
What about a monk that is the member of a monastic order allowing him to freely multiclass as devoted defender? Bodyguard type. If not, I would go straight monk and just act like a devoted defender.

Hawkeye


Sure. Monks' ability progression is almost as important to them as spell progression for casters. Letting them freely multiclass in and out of things that do not grant that is not overpowering in the least.
 

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Thank you for that info. However, on further review, I think I may just go straight Monk and act like a devoted defender. :) I am still thinking about it. Have you settled on the exact level?

Hawkeye
 

As we are hashing out things, how many rogues are there? I was looking to be a lockpicker, but than maybe I was thinking of security as a offensive weapon and not defensive.
 

Ranger Rick said:
As we are hashing out things, how many rogues are there? I was looking to be a lockpicker, but than maybe I was thinking of security as a offensive weapon and not defensive.


Trap engineer?

Hawkeye
 

Dyria Delmar
Race: Human
Class: Fighter 6/Lasher 6-8
Alignment: Chaotic-Good

Description: Dyria Delmar, age thirty, stands at 5’4”, and weights 118 pounds. She’s got a slender and lithe build. She has long red hair, and green eyes, as well as a fiery temper. Her back and chest are covered in long scars from being severely whipped. There is a brand of an S in a circle on her lower right arm and her thigh. There are two whips attached to her belt, a normal whip and one that looks more like a piece of barbed wire with a blade at the end.

Background: Dyria Delmar was grew up in Athkala, the only child of a fairly wealthy merchant. Though not one of the more powerful people in Athkala, he still took part in the politics of the nation. That was to be his downfall.

When Dyria was eighteen, her father was killed. Assassinated by the Shadow Thieves who had been hired by one of his political enemies. After a period of mourning, she was approached by the same people who had him killed with an offer to buy his business. She refused, deciding that she could run it just fine herself.

That was a mistake.

She was kidnapped from her home shortly later by Shadow Thieves, and then sold to illegal slavers operating in Athkala, who sent her south to Calimshan.

Dyria was a fiery, independent person. As a result, she made a difficult slave, and was frequently punished during and after her training. She still bears the scars of it all over her body.

She went from owner to owner over the course of eight years. Sometimes being used for manual labor, or domestic service, or more unpleasant activities.

Her final owner was more harsh than any of her previous ones, and punished much more severly. His taskmasters often whipped her to the brink of death

However, this turned to her advantage. One night, while suffering from another day of punishment, her taskmaster got careless. Hauling her out of her cot, with an intention of whipping her some more, something snapped in Dyria’s mind. She had been a rebellious individual before, yes, but she had never truly fought back against her owners, always stopping when the punishment came.

This time was different.

Forcing the whip out of the taskmasters hand as he tried to hit her, she wrapped it around his throat, and strangled him to death with it.

Taking some gold and the whip, she stole away into the night, but first made a vow. She would hunt down and kill her owner, and all of her previous owners as well.

Keeping herself hidden, she trained herself in combat, and sought out instructors in Calimshan to teach her what she needed to know. She used the whip as a weapon, because she appreciated the irony. Whips were used to keep slaves in line, and now she was going to use it as a weapon of vengeance against slave owners.

The next several years were particularly bloody for Dyria, as she hunted down and killed her previous owners. She finally fled Calimshan, and sailed back to Amn, where she returned to the city in a flurry of blood and violence, tracking down and killing the man who had murdered her father and arranged for her to be sold into slavery.

Wanted for a string of murders in both Calimshan and Amn, and with her vengeance finally satisfied, she made her way further up the Sword Coast to Waterdeep, where she sought gainful employment as a mercenary adventurer.
 


DM_Matt said:
Psionics are allowed, but note that for now the party lacks any of the "big list" (Wiz, Clr, Dru) casters, and probably should get some.

I'm planning an urban Druid... possibly with a Cleric cohort.

Questions:
1. Are you willing to entertain the "fast and deadly hunter" variant druid from Unearthed Arcana p58? Gives up Wild Shape (ouch), all shield and armor proficiencies; gains monk's AC bonus and fast movement, ranger's favoured enemy, swift tracker, and Track feat.

2. Rather than 'followers', would you allow the Leadership feat to provide 'informers'? eg rather than warriors serving the PC, the 'followers' might be Jim the butcher from Eagle Street, and Big Tom who works on the docks, and Carla the barmaid... they don't 'work' for the PC, but they're friendly, and will help him out from time to time?

3. A city-dwelling druid is likely to have a greater affinity for the little creatures - cats, rats, pigeons - than the big bears and tigers. How would you feel about something like a rat swarm as an animal companion? Possibly at the cost of a feat? (Ooh, ooh, cat swarm! I want a cat swarm!)

4. Level? ;)

-Hyp.
 
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Ranger Rick said:
You are brilliant. I guess I could craft mechanical locks & traps.

Thank you. Instead of being just a lock pick you could be a lock smith/trap engineer. You need the skills of a lock picker/burgler, but you use them on the side of the angels. I have played a lawful good rogue that way.

Hawkeye
 


Potential character:

Telepath/Elocator
Race: unknown

Str: 10
Dex: 14
Con: 12
Int: 20 [base 17, +3 level]
Wis: 14
Cha: 09
 

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