Steve Gorak
Adventurer
DM_Matt said:Those are fine.
Cool, here is my character submission.
He'll be a mobile (flying) artilery muscle guy.
Please comment/critique.
Also, how much starting gold are we entitled to.
For the HP, can I assumefull at 1st level and 50% after?
Cheers,
SG
Murdoch
Human Warlock 13
Str: 10
Dex: 18 (14 base + 4 gloves)
Con: 16 (14 base +2 belt)
Wis: 12
Int: 14
Cha: 22 (15base +3 from levels +4 cloak)
Skills:
Bluff: +25 [17 ranks + 6 cha +2 nimph’s kiss]
Diplomacy +12 [+2 Bluff synergy +2 Sense motive synergy + 6 cha +2 nimph’s kiss]
Concentration: +20 [17 ranks + 3 con]
Intimidate +19 [13 ranks +6 cha +2 nimph’s kiss +2 Bluff synergy]
Spell craft: +19 [17 ranks +2 int] +2 bonus to decipher spells on scrolls
Sense motive: +18 [17 ranks +1 wis]
Use magic device: +25 [17 ranks + 6 cha +2 nimph’s kiss] +2 checks related to scrolls
AC: 30 (+ 10 armor, +3 amulet, + 3ring, +2 ring, +4 dex)
HP: TBD
Saves:
For: 11 (4 base +2 con + 5 cloak) +1 against spells
Ref: 13 (4base +4 dex + 5 cloak) +6 invocation +1 against spells
Will: 14 (8 base +1 wis + 5 cloak) +1 against spells
BAB: +9/+4
Attacks:
Longspear: +9/+4 to hit, 1d8 damage, x3, piercing
Morningstar +9/+4 to hit, 1d8 damage, x2, Bludgeoning
Eldrich blast (ranged touch attack): +13 hit (+12 if within 30ft) (+9 base +4 dex (+1 point blan k shot), Damage: 8d6 (6d6 base +2d6 chasuble) +1 (point blank shot) + 2d6 for 2 rounds with vitriolic blast (ref save once to avoid additional damage)
can arc blast to 2 additional targets or 30 ft cone
Warlock abilities:
Eldrich blast
Detect magic spell at will
Energy resistance 5: fire
Damage resistance 3/ cold iron
Fiendish resilience 2 (regenerate 2 hp/rnd for 2 minutes) once a day
Deceive item: take 10 on use magic device, even when distracted or threatened
Warlock Invocations:
Least 3:
Devil’s sight,
Hideous blow,
See the unseen
eldritch lance*
dark one’s own luck*
Lesser 3:
Fell flight,
walk unseen (invisibility self 24h),
eldritch chain (arc eldritch blast to 2 targets),
flee the scene (dimension door 55 ft max + illusion of self for 1 rnd at original location)*
Greater 2:
Eldritch cone (30 ft cone)
Vitriolic blast
1 level 1 feat: Nimph’s kiss (+1 saves against magic, +1 sp/lvl, +2 cha checks)
1 level 1 human feat: Point blank shot (+1hit and damage w anged attacks within 30ft)
1 level 3 feat: precise shot (can attack foes in melee without penalty)
1 level 6 feat: craft wondrous item
1 level 9 feat: Extra invocation: dark one’s own luck*
1 level 12 feat: Extra invocation: flee the scene*
History:
Murdock was raised in an orphanage. At puberty, he started showing strange powers that he couldn’t control. One night, during his sleep, an uncontrolled blast came from him and killed another orphan. Stricken with remorse, he ran away from the orphanage to live alone in the wilderness. There, fey creatures found him and helped him understand and control his powers.
Ever since, he has come back to civilization, seeking adventure to test and improve his powers.
Appearance:
When adventuring, Murdock either travels invisible, or wears a heavy cloak. He has grey eyes, and regularly shaves his head and beard. He wears several tatoos on his head, face and body.
Equipment: (110 000 gp)
+5 armor Elven chain 29150 gp
Ring of protection +3 18,000 gp
Ring of force shield (+2 ac) 8500 gp
Greater chasuble of fell power (necklace + 2d6 to eldritch blast) 9000*
Vest of resistance +5 all saves 12500*
Headband of Adaptation (as neckace of Adaptation) 4500 gp*
Belt of charisma (as cloak of charisma) +4 8 000 gp*
Bracers of natural armor (as amulet) +3 9,000 gp*
Gloves of dexterity +4 8000 gp
Longspear, 9lb, 5gp
Morningstar, 8gp, 6lb
Total spent : 106663 gp
Total XP spent on magic items: 2040
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