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Heroes, Inc - Heroic Mercs in FR OOC Thread

DM_Matt said:
Those are fine.

Cool, here is my character submission.
He'll be a mobile (flying) artilery muscle guy.
Please comment/critique.

Also, how much starting gold are we entitled to.
For the HP, can I assumefull at 1st level and 50% after?

Cheers,

SG


Murdoch
Human Warlock 13

Str: 10
Dex: 18 (14 base + 4 gloves)
Con: 16 (14 base +2 belt)
Wis: 12
Int: 14
Cha: 22 (15base +3 from levels +4 cloak)

Skills:
Bluff: +25 [17 ranks + 6 cha +2 nimph’s kiss]
Diplomacy +12 [+2 Bluff synergy +2 Sense motive synergy + 6 cha +2 nimph’s kiss]
Concentration: +20 [17 ranks + 3 con]
Intimidate +19 [13 ranks +6 cha +2 nimph’s kiss +2 Bluff synergy]
Spell craft: +19 [17 ranks +2 int] +2 bonus to decipher spells on scrolls
Sense motive: +18 [17 ranks +1 wis]
Use magic device: +25 [17 ranks + 6 cha +2 nimph’s kiss] +2 checks related to scrolls


AC: 30 (+ 10 armor, +3 amulet, + 3ring, +2 ring, +4 dex)
HP: TBD

Saves:
For: 11 (4 base +2 con + 5 cloak) +1 against spells
Ref: 13 (4base +4 dex + 5 cloak) +6 invocation +1 against spells
Will: 14 (8 base +1 wis + 5 cloak) +1 against spells

BAB: +9/+4

Attacks:

Longspear: +9/+4 to hit, 1d8 damage, x3, piercing
Morningstar +9/+4 to hit, 1d8 damage, x2, Bludgeoning

Eldrich blast (ranged touch attack): +13 hit (+12 if within 30ft) (+9 base +4 dex (+1 point blan k shot), Damage: 8d6 (6d6 base +2d6 chasuble) +1 (point blank shot) + 2d6 for 2 rounds with vitriolic blast (ref save once to avoid additional damage)

can arc blast to 2 additional targets or 30 ft cone


Warlock abilities:
Eldrich blast
Detect magic spell at will
Energy resistance 5: fire
Damage resistance 3/ cold iron
Fiendish resilience 2 (regenerate 2 hp/rnd for 2 minutes) once a day
Deceive item: take 10 on use magic device, even when distracted or threatened


Warlock Invocations:
Least 3:
Devil’s sight,
Hideous blow,
See the unseen
eldritch lance*
dark one’s own luck*
Lesser 3:
Fell flight,
walk unseen (invisibility self 24h),
eldritch chain (arc eldritch blast to 2 targets),
flee the scene (dimension door 55 ft max + illusion of self for 1 rnd at original location)*
Greater 2:
Eldritch cone (30 ft cone)
Vitriolic blast

1 level 1 feat: Nimph’s kiss (+1 saves against magic, +1 sp/lvl, +2 cha checks)
1 level 1 human feat: Point blank shot (+1hit and damage w anged attacks within 30ft)
1 level 3 feat: precise shot (can attack foes in melee without penalty)
1 level 6 feat: craft wondrous item
1 level 9 feat: Extra invocation: dark one’s own luck*
1 level 12 feat: Extra invocation: flee the scene*


History:
Murdock was raised in an orphanage. At puberty, he started showing strange powers that he couldn’t control. One night, during his sleep, an uncontrolled blast came from him and killed another orphan. Stricken with remorse, he ran away from the orphanage to live alone in the wilderness. There, fey creatures found him and helped him understand and control his powers.

Ever since, he has come back to civilization, seeking adventure to test and improve his powers.

Appearance:
When adventuring, Murdock either travels invisible, or wears a heavy cloak. He has grey eyes, and regularly shaves his head and beard. He wears several tatoos on his head, face and body.



Equipment: (110 000 gp)

+5 armor Elven chain 29150 gp
Ring of protection +3 18,000 gp
Ring of force shield (+2 ac) 8500 gp

Greater chasuble of fell power (necklace + 2d6 to eldritch blast) 9000*
Vest of resistance +5 all saves 12500*
Headband of Adaptation (as neckace of Adaptation) 4500 gp*
Belt of charisma (as cloak of charisma) +4 8 000 gp*
Bracers of natural armor (as amulet) +3 9,000 gp*
Gloves of dexterity +4 8000 gp
Longspear, 9lb, 5gp
Morningstar, 8gp, 6lb

Total spent : 106663 gp
Total XP spent on magic items: 2040
 
Last edited:

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1. How many players you looking for? I and a friend would be interested in playing, and we particularly would like to play casters, so that fits that role.

However...

2. Do we need to be Realms-literate? Because we are both very, very not :D I know a few sketches of Realms events/notable people, but my friend definitely knows zilch.
 

Hypersmurf said:
I'm planning an urban Druid... possibly with a Cleric cohort.

Questions:
1. Are you willing to entertain the "fast and deadly hunter" variant druid from Unearthed Arcana p58? Gives up Wild Shape (ouch), all shield and armor proficiencies; gains monk's AC bonus and fast movement, ranger's favoured enemy, swift tracker, and Track feat.

2. Rather than 'followers', would you allow the Leadership feat to provide 'informers'? eg rather than warriors serving the PC, the 'followers' might be Jim the butcher from Eagle Street, and Big Tom who works on the docks, and Carla the barmaid... they don't 'work' for the PC, but they're friendly, and will help him out from time to time?

3. A city-dwelling druid is likely to have a greater affinity for the little creatures - cats, rats, pigeons - than the big bears and tigers. How would you feel about something like a rat swarm as an animal companion? Possibly at the cost of a feat? (Ooh, ooh, cat swarm! I want a cat swarm!)

4. Level? ;)

-Hyp.


1. Yes. In fact, the druid from the home campaign that just ended was one of those.
2. The organization will have those pop up from time to time anyway, and their existence is somewhat covered by ranks in gather information, so I don't think its necessary to integrate them into the leadership feat. If you want, your followers can be their own subgroup of the company, though, and have their own particular role.
3. Sure...Feats shouldn't be required, since cat swarms et al are not especially powerful for their CR compared to things like dire tigers and bears.
4. Level -- As I said, I can start this anywhere from 12-14...people should start including their input on that
 

Eltern said:
1. How many players you looking for? I and a friend would be interested in playing, and we particularly would like to play casters, so that fits that role.

However...

2. Do we need to be Realms-literate? Because we are both very, very not :D I know a few sketches of Realms events/notable people, but my friend definitely knows zilch.

1. Note entirely sure yet, but there i room at the moment.

2. Not at all. Besides, I might have to change some stuff around, especially "DM-secret" kinds of stuff, so it avoids sticky situations like "Yes I attacked him for apparently no reason, but that guy is really a demon in disguise! It says those right there on page 412 of the FRCS." ..."Um, sorry, not this time he's not."
 

Ranger Rick said:
As we are hashing out things, how many rogues are there? I was looking to be a lockpicker, but than maybe I was thinking of security as a offensive weapon and not defensive.


It works as a concept but especially at high level lock picking just isnt that amazing with knock around. Sure you can pick almost any lock the old fashioned way, but any low-level wizard can open even harder ones. So while there is nothing wrong with being good at lock picking, just make sure that you are good at other things too so you are more sure to shine.
 

Well here is my general outline for my character, just to have it in here:

Shando
Monk 12/Devoted Defender (2? maybe)
Str: 12
Dex: 16
Con: 16
Int: 12
Wis: 15
Chr: 10

I'll detail the rest probably Thursday or Friday. I work a 24 hour shift starting tomorrow (22nd), so I won't be available to finish, unless I get some work done on it tonight. Got more research to do.

Hawkeye
 

DM_Matt said:
1. Yes. In fact, the druid from the home campaign that just ended was one of those.

Cool.

2. The organization will have those pop up from time to time anyway, and their existence is somewhat covered by ranks in gather information, so I don't think its necessary to integrate them into the leadership feat. If you want, your followers can be their own subgroup of the company, though, and have their own particular role.

Okay.

3. Sure...Feats shouldn't be required, since cat swarms et al are not especially powerful for their CR compared to things like dire tigers and bears.

Would you consider it a 1st level companion like a wolf, or a 4th level companion like a wolverine?

4. Level -- As I said, I can start this anywhere from 12-14...people should start including their input on that

My vote is for level 13, then - I'll do my initial statting with that as a baseline.

-Hyp.
 

I want to join, but i need to know if still have vacancy for me!
I would be a wizard, specialized in illusion school, trying always to fake the opponents without the need of direct combat, and always being as silence as possible.
Although I am not fan of this school, it would fit very well in this plot!
 

Since we've got some psions floating around, and my friend (FlyingCupcake) and I would like to be casters, better ask: What's the relationship of psionics/magic in your game? Do spell resistance provide resistance to psionics, does antimagic work on psionics, etc?

I doubt it'll be very important (or maybe it will ;)), but thought I'd ask.

I don't suppose anyone here's an avid reader of Schlock Mercenary, are they? :D
 

When you say that the company specializes in "heroic" enterprises, I assume that means we are generally good?

We're -mercenaries-, so I assume no one will be taking Vow of Poverty, but is a shady nature required, favored, not desired, or is alignment just up in the air?
 

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