UngeheuerLich
Legend
No need to say sorry. I just wanted to amend.
The executioner could use a Ki Focus, as some of their poisons were handled as attack powers with the implement keyword.
I know it sounds odd, but I'd like to see vampires get Holy Symbol as an implement.
Vecna, Raven Queen, and even Erathis (vampires are usually depicted as being very cultured after all) all kind of make sense to me. And if they're supposed to be vamps trying to be the "good guy," you could make a case for almost any of the gods, really.
There were no "restrictions" per se. Some feats were toned down from the original forms, others became broader. I'll be able to say more when the book is out.I guess you can't talk too much about your work on the book and I hope you can after it's release, but I'm really curious as to what limitations you had. A lot of feats seem highly situational, more situational than they would be useful. In an age where certain feats seem near mandatory ("feat tax") before taking options that are situational, were you asked to really confine the feats to the Shadow theme or situational uses?
I wonder if perhaps Spectral Step was meant to be phasing instead of insubstantial. The name of the feat doesn't reconcile with its function in its current form...
There were no "restrictions" per se. Some feats were toned down from the original forms, others became broader. I'll be able to say more when the book is out.
But the previewed feats (which are the ones I can comment on) aren't really situational. Of the Ghostwise feats, one provides a useful bonus to both attack and Perception. Another builds upon necrotic and poison attacks, which -- as a surprise to no one -- are very common to two classes in this book at least (assassin and necromancer). The third gives a 50% reduction in damage for the rest of your action, allowing you to not only suck up opportunity attacks, but also damaging terrains, zones and auras of the "takes damage when you enter".
Of the Moilian feats, one makes any fighter-type a striker against undead (depending on the die, a reroll is equivalent to +3 to +5), which is useful to bypass insubstantial. The two that build upon shadow summoning work well with powers like the one previewed in the Design & Development article. Tainted Wounds help not only against regenerating foes, but also diminishes the ability of Leader creatures from prolonguing the fight.