I thought up a few monsters for you DM to kill your PCs with.
Heroslayers are special becaused they are designed to:
1) Use magic equipment. They use some of your player's tools agianst them.
2) Disrupt common heroic party tactics. They are designed to make one or more of the PC role less effective at their job.
Bugbear Heroslayer--- Level 6 Brute
Medium natural Humaniod--- XP 250
---
Initiative +6; Senses Perception +6, low-light vision
HP 84; Bloodied 42
AC 19; Fortitude 18; Reflex 16; Will 17
Speed 6
---
Frost Maul (standard; at will) Weapon, Cold +8 vs. AC; 2d6+6 cold damage (crit 2d6+18) and the bugbear heroslayer gains combat advantage against the target until the end of it's nest turn.
Frost Mountain (standard; at will) Weapon, Cold +8 vs. Fortitude; 6 cold damage, the target is knocked prone, and the bugbear kingslayer shifts into the target's square. Until the bugbear kingslayer falls or moves, the target is immobilized and cannot stand up.
Frost Weapon (free; when the bugbear heroslayer hits a target; encounter) Weapon, Cold
The target takes an extra 1d8 damage and is slowed until the end of it's next turn.
Winterfrost
The bugbear heroslayer loses any mark placed on it and deals an extra 5 damage against any target it has combat advantage against.
Peredatory Eye (minor: encounter)
The bugbear heroslayer deals an extra 1d6 damage on the next attack it makes with combat advantage. It must apply this bonus by the end of it's next turn.
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Alignment Evil; Languages Common, Goblin
Skills: Intimidiate +9 Stealth+ 13
Str 20; Dex 16; Wis 14
Con 16; Int 11; Cha 8
Bugbear Kingslayer--- Level 16 Brute
Medium natural Humaniod--- XP 1400
---
Initiative +11; Senses Perception +11, low-light vision
HP 184; Bloodied 92
AC 29; Fortitude 30; Reflex 26; Will 27
Speed 6
---
Frost Maul (standard; at will) Weapon, Cold +18 vs. AC; 2d6+8 cold damage (crit 4d6+20) and the bugbear kingslayer gains combat advantage against the target until the end of it's nest turn.
Frost Mountain (standard; at will) Weapon, Cold +18 vs. Fortitude; 8 cold damage, the target is knocked prone, and the bugbear kingslayer shifts into the target's square. Until the bugbear kingslayer falls or moves, the target is immobilized and cannot stand up.
Frost Weapon (free; when the bugbear heroslayer hits a target; encounter) Weapon, Cold
The target takes an extra 1d8 damage and is slowed until the end of it's next turn.
Winterfrost
The bugbear heroslayer loses any mark placed on it by and deals an extra 5 damage against any target it has combat advantage against.
Peredatory Eye (minor: encounter)
The bugbear heroslayer deals an extra 2d6 damage on the next attack it makes with combat advantage. It must apply this bonus by the end of it's next turn.
---
Alignment Evil; Languages Common, Goblin
Skills: Intimidiate +14 Stealth+ 18
Str 23; Dex 17; Wis 15
Con 19; Int 12; Cha 9
What do you think?
Heroslayers are special becaused they are designed to:
1) Use magic equipment. They use some of your player's tools agianst them.
2) Disrupt common heroic party tactics. They are designed to make one or more of the PC role less effective at their job.
Bugbear Heroslayer--- Level 6 Brute
Medium natural Humaniod--- XP 250
---
Initiative +6; Senses Perception +6, low-light vision
HP 84; Bloodied 42
AC 19; Fortitude 18; Reflex 16; Will 17
Speed 6
---


Frost Weapon (free; when the bugbear heroslayer hits a target; encounter) Weapon, Cold
The target takes an extra 1d8 damage and is slowed until the end of it's next turn.
Winterfrost
The bugbear heroslayer loses any mark placed on it and deals an extra 5 damage against any target it has combat advantage against.
Peredatory Eye (minor: encounter)
The bugbear heroslayer deals an extra 1d6 damage on the next attack it makes with combat advantage. It must apply this bonus by the end of it's next turn.
---
Alignment Evil; Languages Common, Goblin
Skills: Intimidiate +9 Stealth+ 13
Str 20; Dex 16; Wis 14
Con 16; Int 11; Cha 8
Bugbear Kingslayer--- Level 16 Brute
Medium natural Humaniod--- XP 1400
---
Initiative +11; Senses Perception +11, low-light vision
HP 184; Bloodied 92
AC 29; Fortitude 30; Reflex 26; Will 27
Speed 6
---


Frost Weapon (free; when the bugbear heroslayer hits a target; encounter) Weapon, Cold
The target takes an extra 1d8 damage and is slowed until the end of it's next turn.
Winterfrost
The bugbear heroslayer loses any mark placed on it by and deals an extra 5 damage against any target it has combat advantage against.
Peredatory Eye (minor: encounter)
The bugbear heroslayer deals an extra 2d6 damage on the next attack it makes with combat advantage. It must apply this bonus by the end of it's next turn.
---
Alignment Evil; Languages Common, Goblin
Skills: Intimidiate +14 Stealth+ 18
Str 23; Dex 17; Wis 15
Con 19; Int 12; Cha 9
What do you think?