Jack Simth
First Post
Optimizers do avoid overlapping abilities. Part of optimization is where you start. The person starting the game by building a 10th level character? He's not going to need to play a race with Darkvision if he's planning on picking up this item. The person starting the game with a 1st level character might, true. But then, he might also just shrug at the first three or four levels of inconvenience, borrow a Darkvision spell off the Wizard until he can get the item, or arrange things so that the light source isn't where he is (Dancing Lights is a cantrip, and is nearly perfect to UMD off a scroll for this purpose; likewise, a rock with Light on it can be tossed into the middle of the room; a Darkness spell can be placed on a movable object, is blocked by a covering that blocks light, and... provides Shadowy Illumination (enough to Hide!) inside it's radius... and the shadowy illumination so provided ignores most sources of Darkvision and Low-Light vision). You don't have to have darkvision as a low-level sneak. You just need to get a little creative on how to work around not having it.Not true, it takes a while to blow that kind of money on one item, I think most people would want the darkvision right away. Requiring a light source to scout in the dark is pretty self-defeating.
Or it might not be the rogue that wants it - a Cleric with the Trickery domain gets Hide as a class skill (as does the Ranger, Monk, Bard, and a couple other classes). Scouting dungeons with no inherent light sources is not the only use for stealth, and lots of dungeon and dungeon-like areas you'll want to scout will have their own light sources for the convenience of their inhabitants.
You're targetting an extremely small number of character concepts with this argument, not considering someone who is trying to make effective use for it. You appear to be primarily targeting people who don't optimize - which, as WotC and the 3.5 Wizard and Cleric classes have shown, is a fairly bad idea in terms of game balance (the Core Wizard matches up well against a Core Fighter, provided the Wizard exclusively uses direct-damage evocations as his method of incapacitating opponents; the Core Cleric is reasonably balanced with a Core Fighter provided the Cleric plays as a heal-bot, and ignores all those nifty buff, debuff, combat control, and save-or-lose spells available to the Cleric; either requires the Fighter has a modicum of skill with his character build).
Of course nobody would cry if you removed it. Direct damage isn't really the most effective method of getting rid of things, and so defense against direct damage isn't generally particularly worthwhile. But it's still there, so when I'm checking the value of the item, I include it in the listing of costs.And yet, if you were looking to balance the item, I bet anyone looking at the collar wouldn't cry for a second if you were to remove the resistance benefit. Sure, it's nice to have. But it's packaged in, most stealthy types really won't care, especially given the likelihood of such characters to have high ref and touch AC plus evasion anyway. On a side note, why is that part of the Dark template? Seems kind of random to me.
And you completely ignore that the Ring of Evasion, also a class ability, is 25k... and Evasion is easier to get than Hide in Plain Sight (ignoring the Ring, it's 2 class level, rather than the minimum of 8 for a non-item Hide in Plain Sight), and the limitless-use version of the collar grants Hide in Plain Sight for less than the cost of a Ring of Evasion.Ok, if you were trying to prove a point that you should NEVER use the table to figure out item value, well done. I get it.![]()
The first step on the "estimating magic item gold-piece values" in the DMG is "compare to existing items" - and Hide in Plain Sight is more likely to make a lot of campaigns almost trivial than is evasion (especially when it comes packaged with bonuses to both Hide and Move Silently, and doesn't interfere with simple methods of getting more bonuses to Hide and Move Silently).
Deset Gled started off by comparing Hide in Plain Sight to Invisibility (and with a build to make use of Hide in Plain Sight, it's nearly as good in many ways, and better in many; See Invisibility and True Sight don't help against actual use of the Hide skill, for instance). His (?) is a reasonable approach, at least to start.
... and Wings of Flying went from 5,500 gp to 54,000 gp. Costs "Standard" items (Armor +'s, weapon +'s, wand costs, scroll costs, and so on) didn't change (which have some of the larger impact on a character's equipment and wealth). Some things even went down in price - the Immovable Rod, for instance, dropped from 7,500 to 5,000.But it came out closer in time to MIC than the DMG, so I think it's fair to go by that book's assessment of what an item's worth more than the DMG. And really, part of the problem is the 3.5 DMG overreacted to wealth issues. For example, in 3.0, the goggles of darkvision were 6000 gp. They doubled this in the update.
I don't think it's fair to assume that the 3.0 -> 3.5 price changes were overractions. Nor do I think it's fair to go by the Magic Item Compendium's judgements on costs considering that Core material gets more playtesting.
So we both agree, at a minimum, that the item is underpriced, it's more a question of what magnitude. Eh, good enough.So I trust MIC more for comparison. And I think while the minutes/day version may be a little underpriced, it's the constant use version that's an absolute bargain. IT should probably be closer to 40,000 roughly, as I said before.
That was a typo, I meant 3000. And yeah, it's a great deal for +1 LA, to the point of very broken. I've come to decide I wouldn't allow it for templates*, since you can stick that onto anything, but I don't think it's so bad for races. I don't know about you, but LA buyoff games are the only ones I even see LA races, and even in those games, half or more of the players go human. I'm willing to offer a sweet deal in the name of diversity. This is going ver off-topic, though.
*But my point was the collar would be much less monstrous in a group that does allow LA buyoff for templates, so that point stands.
Funny how when playing with a "stronger characters" variant, something becomes less bad - you'd almost think that means that the original something was stronger than it should have been to begin with....