mvincent said:
The
rules say:
"A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover."
... but this passage is only supposed to apply to being able to hide from lack of illumination, and should not be taken
too strictly (i.e. a
strict literal reading here would also imply that a dwarf cannot hide within 60’ of himself).
Right, that rule is poorly worded. Strict RAW allow you to hide 70' away from a drow with 120' darkvision, for some reason. Even more goofy, you cannot hide 50' away from a character with 30' darkvision. Go figure.
A better wording might have been "a creature with darkvision automatically succeeds on its Spot check to detect a creature hiding within the range of its darkvision unless that creature is invisible, using cover to hide behind, or both."
Given such a sensible house rule, should darkvision automatically see through a shadowdancer's HiPS ability? I think so. Moreover I can't think of an argument that it wouldn't see through HiPS that wouldn't also bar blindsight and tremorsense from seeing through it, too.
What I want to avoid is a scenario I saw in another campaign where one guy played a rogue/shadowdancer and every round was the same song -- "I get a full round of sneak attacks, then hide in plain sight (as a free action)!" I'm sure this player was milking the ability for more than it was worth.
From what I have learned, it seems more like: "I'm hiding in plain sight at the start of the round, and next to the enemy. I get one sneak attack as a standard action, then use my move action to hide in plain sight, with a -20 penalty to my hide check because I attacked this round. Good thing I'm fighting something without scent, blindsight, or darkvision!"
Considerably less "ROXXORZ PWNZORZ" than the former example. Still useful, though.
- Ron ^*^