Higher Level Psionics PbP (Demon with a Glass Hand)

Avalon® said:
Was the creation of the desert a gradual one or something along the lines of a magical disaster? Were there any people living in the region where the desert is located before the change?

In most regions it happened almost immediately, though some remained somewhat normal for up to 100 years.
 

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Current Players/Characters
Shayuri - Shard, Human Sorcerer 5/Wild Mage 9
doghead - Troll-bara Ang, Half Celestial Human Soulknife 10

Completed Proposals *as far as I can tell
Insight - Human Monk 6/Psychic Warrior 2, Lucid Cenobite 6
Wrahn - Goliath Ranger 1/Psychic Warrior 4/War Mind 8

Current Proposed Characters
Bloodweaver1 - Tetugen (Warforged) Juggernaut/Psychic Warrior - Soulknife/Illumine Soul/Shadow Sentinal
Avalon - Impure Prince/Human
Psion - Elan Ardent 2/Cleric 3/Psychic Theurge 9 - Psion 5/Crystal Proselyte 9
Nazhkandrias - Kenku Rogue/Assassin
Pyrex - Guardinal
Eathandrew - Favored Soul of Monad
Gabrion - Anti-mage Fighter, sword for hire
Nazhkandrias - Raptoran Ranger/Stormtalon - Human Paladin of Freedom
Gabrion - Human Fighter 9/Occult SLayer 5
Evolution KB - Ardent
Erekose 13 - Dwarf Psion 7/Psychic Chirurgeon 7

I'm going to process some of this here now.
 
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I had also posted a character concept capsule, for an elan psion (post 133)- I thought there was enough in there for the concept stage, but if you need more info let me know. I've also got a secondary concept in development- a half-orc reon/archer type, using the desert half-orc, wilderness rogue, and favored terrain variants from the SRD.
 

Secondary concept pitch: Civet

Name: Civet, also called Black-ears
Race: Half-orc (desert variant)
Class: Ranger 7/Rogue 6 (wilderness rogue)/Barbarian 1
Concept: archer/scout

Background: When the God-king of (?) was slain, and his city was shattered, the other city-states of the Virtues were unable to help- most of the poulation was slain outright, or died while trying to escape through the wastelands to another shelter. Some of the survivors, though, were taken in by one of the orcish tribes that dwelt along the fringes of the desert wastes. Over the years, there was some interbreeding between the two groups, as they dwelt in an isolated community together. Civet was the offspring of one such pairing, one of the few children to survive in the brutal conditions of the land.
From an early age, Civet was curious and quick- far more so than most of the orclings that she grew up with. She demonstrated exceptional senses and a gift for stalking- when the time came, she was apprenticed to one of the scouts that patrolled the far reaches of the tribe's territory. She learned the trade quickly and very, very well- by the time most of the other orclings her age were preparing for their first battles with rival tribes, she had already proven her own worth. When her human father died, though, she began to grow more distant and detached from the tribe- she was less interested in their seemingly pointless petty warring, and far more interested in exploring the outside world. all this came to a head when the tribe raided one of the few caravans that braved their patch of wasteland territory- while it was the stalking skill of Civet and her fellow scouts that allowed the ambush to succeed as well as it did, there were some casualties amongst the tribe's warriors, and the warleaders wanted to slaughter the surviving caravaneers to avenge their own dead. Civet protested, and after a long argument, she was overruled by the shamans who truly governed the tribe. Disgusted, she tried to smuggle one of the younger survivors out of the area before the sacrifice could be completed- while she managed to succeed, her involvement was discovered and she was banished from the tribe's land under penalty of death. Since then she has wandered throughout the land, honing her skills and exploring- from time to time she accepts commissions from those who wish to arrange messages or travel between city-states.
 

Players
Avalon Human Impure Prince
Bloodweaver1 Human Soulknife 5/Illumine Soul 4/Shadow Sentinel 5
Doghead Half-Celestial Human Soulknife 10
Eathandrew Human Favored Soul of Monad
Erekose13 Dwarf Psion 7/Psychic Chirurgeon 7
EvolutionKb Human Ardent
Gabrion Human Fighter 9/Occult Slayer 5
Insight Human Monk 6/Psychic Warrior 2/Lucid Cenobite 6
Nazhkandrias Raptoran Ranger/Stormtalon
pathfindererq1 Half-orc (desert) Ranger 7/Wilderness Rogue 6/Barbarian 1
Psion Elan Ardent 2/Cleric 3/Psychic Theurge 9
Pyrex Guardinal -
Shayuri Human Sorcerer 5/Wild Mage 9
Wrahn Goliath Ranger 1/Psychic Warrior 4/War Mind 8
 

If you listed multiple characters above I only listed the one that I currently prefer. Some of my previous decisions have changed a bit, so I'm going to have to reconstruct the group a bit.

Gabrion - Your characters story sounds like he's retiring. I realise the intent of this is to give me an open door (your hometown is in ruins, your father is dead, or maybe just on the WAY home something happens), but I'd prefer you state something specific.

Insight - I'm ok with most of your backstory, but I find it a bit awkward how you describe the events for a couple reasons. The "mad prophet" sounds a bit underdeveloped, you even continue to use that name to describe him after you've joined him. Is he really mad, and how so? It seems more like he's just a "prophet" that your original background group calls mad.
 

I've been trying a few different group makeups to see what I think would work well for the game and how so. I keep coming back to these 3. As such, I'd like to tentatively accept these 3 characters as part of the party.

Psion Elan Ardent 2/Cleric 3/Psychic Theurge 9
Shayuri Human Sorcerer 5/Wild Mage 9
Wrahn Goliath Ranger 1/Psychic Warrior 4/War Mind 8
 

CS. Looks like you have quite a crowd knocking at your door. If its any help, I've just got the new Star Wars game and am tossing up whether to start a SW game or not. So as much as I want to give Ang a run, I'm happy enough to step aside to give someone else a chance.

doghead
aka thotd
 


Ardent/Cloistered Cleric/Psychic Theurge build undergoing revision...

[sblock=Working First Draft]
Haros
Elan Ardent 2 / Cloistered Cleric 3 / Psychic Theurge 9

Progession:
01: ClC 1 (Feat TBD)
02: Ard 1
03: Ard 2 (Feat: Practiced Manifester)
04: ClC 2
05: ClC 3
06: PsTh 1 (Feat TBD)
07: PsTh 2
08: PsTh 3
09: PsTh 4 (Feat TBD)
10: PsTh 5
11: PsTh 6
12: PsTh 7 (Feat TBD)
13: PsTh 8
14: PsTh 9

Total:
Ardent Manifester Level: 14
Clerical Caster Level: 12

Ability Scores (32 point buy)
STR: 10 (10 base)
DEX: 12 (12 base)
CON: 14 (14 base)
INT: 14 (14 base)
WIS: 19 (16 base, +3 levels)
CHA: 10 (12 base, -2 race)

Clerical Spells:
Domains: Creation(?) or Liberation(?), Knowledge, Travel

Ardent Powers:
Mantles(3): Energy, Justice, and either Deception or Force

Sources used:
Expanded Psionics Handbook (Elan race, most Psionic Powers, Skills, and Feats.)
Complete Psionic (Ardent base class, some powers and feats)
Unearthed Arcana (Cloistered Cleric variant)
Wizards of the Coast’s Mind’s Eye column (Psychic Theurge prestige class.)
[/sblock]
 
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