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Higher Level Psionics PbP (Demon with a Glass Hand)

Well, without knowing any of the world-specific stuff...the idea I have is a little odd, but it might be fun.

Shard is a young woman found unconscious in the wasteland at the bottom of a blasted crater by a pair of nomad scouts. On awakening, she managed to convince the tribe not to break her down for her water by demonstrating magical abilities. In time she earned the trust of the tribe, and was given the name Shard, because of the strange small crystal that was embedded in her forehead...seemingly a part of her flesh and bone.

Right now I'm thinking she has no memories prior to awakening among the nomads, and the mysteries of her past and origin being a personal hook/quest...perhaps also a source of complications, enemies, etc...

I even have ideas as far as what she -might- have once been...but I imagine, if this idea appeals at all, you'll want to surprise me. :)

PS - This is all just one idea though. If it seems wildly inappropriate, or just not interesting, I can easily come up with something else.
 

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Question - does anyone know of a feat that allows you to stack Monk and Psychic Warrior levels for unarmed dmg, ac, and spd (kinda like the feats from Comp Adv where you can stack Pally and Rogue, Pally and Ranger, etc, there are some in PHB2 as well)?

I don't know of one specific to that, but I would be willing to allow a feat that functioned similar to the ones from comp adventurer only geared for the other classes.
 

Creamsteak said:
The idea of people wanting to import illegal "real" food from the outside I think is worth stealing.

"Shuush! I'm smuggling tomatoes"

I'll look over the character creation stuff and see how Ang fits so far.

doghead
aka thotd
 

Troll-bara Ang, Half Celestial Human Soulknife 10.

[sblock=Reposted]Troll-bara Ang, quiet good half-celestial human soulknife 10.

Description

A shade under 6 feet tall. Lean. Dressed in dusty well worn travelling gear and a battered chain vest. A simple long-sword, straight with a cutting edge along only one side. An ordinary if weather beaten face, nose slightly crooked from having been broken and reset badly. A pleasant smile. Tattoos across the back of her hands and running down her fingers mark him as a member of some remote tribal people. Bright clear eyes, seemingly untarnished by any great loss or grief or despair or insanity. A good person.

Background

Troll-bara Ang was born something more than mortal. As a young man, still with little more than fluff on his chin, he slew a troll, thus earning himself the title 'troll-bara' or troll slayer in the tongue of his people. But it was many years and many battles later before he fully came to understand what he was, and what he had been granted.

As a younger person, Troll-bara Ang once railed against those bent on inflicting cruelty, misery and suffering in the world. He waged a personal, unceasing war on those who inflicted it, and achieved nothing. Except to drive himself to the edge of madness and despair. Now, he has come to accept that he can only do what he can do. Now, he travels the world seeking to alleviate what suffering he can. He lives to give joy a chance to bloom, where ever he can. He knows that He can only fail to change the world. But he also has come to accept that the only real failure is to cease trying.

For the last few years, Ang has avoided great quests and kingdom shattering events. There are in such things, already too many forces ready to meddle. Instead, he has walked among the ordinary people - the farmers, artisans, labourers and herders of the world - settling disputes, healing the sick, lifting the poor and on occasions, slaying monsters. Of late, Ang's sword has seen little use, and for its part it is content to sleep in its sheath after so many decades of slaughter and mayhem. Indeed, after many years the sword and the chain vest are all Ang retains of his past life. Much of the rest has been given away, or sold for coin to be, in turn, given away as well.

Notes

It would be nice to have a sword, just an otherwise ordinary sword, through which he can manifest his soul knife powers. Or perhaps a feat that allows him to do so? Mechanically, it doesn't really make much difference not having such a sword I suppose. Its just a flavour thing. For the armour I'm thinking something along the lines of +2 chain. Perhaps made of adamantine, or with something like Shadow. Perhaps the sword is adamantine as well, made of the same material, something of a pair.

I also really like the idea of making him a half celestial. The special abilities tie in really nicely. The wings are a bit of a problem - don't really fit the 'ordinary person' image. Perhaps a work around could be found for that. The wings were cut from his back. Or perhaps he just gave them up, symbolic of his break from the celestial host.[/sblock]

I'm still keen to play Ang assuming that the half celestial template is allowed.

doghead
aka thotd
 

Insight said:
EDIT: I still haven't received my copy of Hyperconscious. I reserve the right to change my character when that comes in.

Ahoy,I think you'll be findin' that Lucid Cenobyte be close t' what you be lookin' for.

In other news, guess I'll scrap me plans for a Slayer. Aye. ;)
 

Psion said:
Ahoy,I think you'll be findin' that Lucid Cenobyte be close t' what you be lookin' for.

In other news, guess I'll scrap me plans for a Slayer. Aye. ;)

T' Slayer be still in t' list above. Don't give up so easily!
 


Creamsteak said:
I don't know of one specific to that, but I would be willing to allow a feat that functioned similar to the ones from comp adventurer only geared for the other classes.

K how 'bout this, matey?

ASCETIC CENOBYTE [GENERAL]
You have learned to merge your interest in the martial arts with your innate psychic combat abilities so that you take the best from both worlds.
Prerequisites: Still Mind class feature, Power Point Reserve of at least 2.
Benefit: Your Monk and Psychic Warrior levels stack for the purposes of determining a Monk's Unarmed Damage bonus, AC bonus, and unarmored speed. These levels also stack for the purposes of determining your Manifester level when using powers on the Psychic Warrior list. It does not affect your power points per day, new powers gained, or the acquisition of bonus Psionic feats associated with gaining levels in Psychic Warrior.
If you have the Stunning Fist feat, your levels in Psychic Warrior stack with Monk levels for the purpose of determining the daily uses of Stunning Fist. Note that, because your Psychic Warrior levels count as Monk levels for determining daily uses, Psychic Warrior does not count as an "other class" for which you gain a daily use for every 4 levels gained.
Your unarmed damage bonus from Monk affects any natural weapon attacks gained by virtue of Psychic Warrior powers such as Bite of the Wolf, Claws of the Beast, or Claws of the Vampire. You increase the die type of these natural weapon attacks by the following steps depending on your effective Monk level: 1-3: None, 4-11: +1, 12-19: +2, 20+: +3.
Finally, you may freely multiclass between Monk and Psychic Warrior without penalty.

CS, does this seem OK? I was wondering about adding something letting the character flurry when using a natural weapon gained by virtue of a Psychic Warrior power (such as those listed above).
 
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I am looking at making my Soulknife specialize in mage slaying. Running with that thought how would you determine what the appropriate Manifester Level would be for the Suppression Weapon Enchantment? As by RAW Soulknifes do not have a Manifester Level even though this ability appears on their approved Mind Blade enchantment list.

On of the Illumine Soul’s (PrC in CP) class abilities gives their Mind Blade permanent Undead Bane. However it does not say how this ability affects a Soulknifes’ Mind Blade Enchantment cap (determined by a Soulknifes Leve). The reading of the PrC is vague and could lead one to believe that the ability does not count against the Enchantment cap. In affect being a ‘free’ weapon enchantment. Or it could mean you get the Undead Bane added permanently to your weapon with it going against your Encantment Cap. Which in turn could be view to being going against the Soulknife’s ability to change their weapon enchantments whenever they want. What is your interpretation?


-Blood
 

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