Voi_D_ragon
Explorer
So, this is a thing I've been tossing around in my head for some time: by RAW, how high can a PCs AC possibly get? Note, possibly, meaning taking into consideration all spells, class abilities and magic items (and assuming your DM is dumb enough to let you get your hands on all of that). Max level is 20, magic items like the Manual of Quickness of action may only be used once. Magic items that you must attune to may only be taken once (ok, so not exaaaactly RAW)
Here's my take
Fighter 17 (Battlemaster)/Barb 1
(Assume max stats) (assume max everything, we're looking at the very pinnacle of what is possible)
Read Manual of Quickness of Action= Dex 22
Read Manual of Bodily Health= Con 22
Shield of +3= 5 AC
Shield of +3= 5 AC (if a Fire Giant can use two, so can I!
)
(If you think dual shield is too much cheese)-> Defender, permanently set for defence only= +3 AC, req. attunement
Battlemaster maneuver Evasive Footwork= +12 (rolled max on my d12 Superiority die)
Ring of Protection= +1 AC, req. attunement
Ioun Stone of Protection= +1 AC, req. attunement
Some dude casting Haste on you (or drinking a Potion of Haste, whatever tickles) you= +2 AC
Unarmoured Defense (Barb feature)= +12 AC (22 Dex & 22 Con)
OR Plate of +3 and Defense Fighting Style= 22 AC (but loses you your base 10, so exactly the same as the barb)
This gives us a grand total of: 48 Armour Class
(or 46 if you disapprove of dual shield wielding)
Tell me if you find anything better
(I may have another corner case, but I haven't "numbercrunched" it yet [quotes as in, it's not hard but I'm lazy])
Here's my take
Fighter 17 (Battlemaster)/Barb 1
(Assume max stats) (assume max everything, we're looking at the very pinnacle of what is possible)
Read Manual of Quickness of Action= Dex 22
Read Manual of Bodily Health= Con 22
Shield of +3= 5 AC
Shield of +3= 5 AC (if a Fire Giant can use two, so can I!

(If you think dual shield is too much cheese)-> Defender, permanently set for defence only= +3 AC, req. attunement
Battlemaster maneuver Evasive Footwork= +12 (rolled max on my d12 Superiority die)
Ring of Protection= +1 AC, req. attunement
Ioun Stone of Protection= +1 AC, req. attunement
Some dude casting Haste on you (or drinking a Potion of Haste, whatever tickles) you= +2 AC
Unarmoured Defense (Barb feature)= +12 AC (22 Dex & 22 Con)
OR Plate of +3 and Defense Fighting Style= 22 AC (but loses you your base 10, so exactly the same as the barb)
This gives us a grand total of: 48 Armour Class

Tell me if you find anything better
