Stormonu
NeoGrognard
Not a fan of this, but if you're going to use this I would consider changing the Hazard damage to half against max HP, the other half to regular HP. Maybe so far as it only going against max HP if any relative save is failed.
I'm assuming that if someone's max HP is reduced to 0 they can't recover - does that mean they're dead? How would this work with resurrection-style magic, if at all?
I'm assuming that if someone's max HP is reduced to 0 they can't recover - does that mean they're dead? How would this work with resurrection-style magic, if at all?