Cristian Andreu
Explorer
There's a lot of great ideas in this thread! I like the ideas about making short rests last 8 hours and long rests a whole week (but only for healing, not for powers and spells) and rolling for wounds when reduced to 0 HP. I also found the suggestion of imposing 1 level of exhaustion when below 1/4 HPs to be pretty interesting. Will steal.
In my case, the reason for finding the rules too generous is not necessarily due to realism, but rather due to pacing and tension; I like encounters to be a bit more risky and for continuous adventuring without proper rest to be a challenge. That said, I do tend to use much fewer encounters per session than what's usually reccomended (to be honest, I don't have a set schedule; they happen when they need to happen due to the story or, more usually, because the PCs started a mess. The latter seems to be 90% of the cases these days).
In my case, the reason for finding the rules too generous is not necessarily due to realism, but rather due to pacing and tension; I like encounters to be a bit more risky and for continuous adventuring without proper rest to be a challenge. That said, I do tend to use much fewer encounters per session than what's usually reccomended (to be honest, I don't have a set schedule; they happen when they need to happen due to the story or, more usually, because the PCs started a mess. The latter seems to be 90% of the cases these days).