loverdrive
your favorite gm's favorite gm (She/Her)
So after a few years of running a lot of games with different variations of wounds system, I can say only one thing: I hate them. Hate-hate-hate them.
It doesn't matter how cool, interesting, engaging, realistic or flavorful your mechanic is, if it's annoying to actually use at the table, and any sort of wounds mechanic that apply any sort of lingering effect after taking damage is beyond annoying.
The greatest strength of HP is that they are fire-and-forget, you don't have to keep them in mind until they are actually relevant. You never get in a situation like "Hell yeah! Crit! Ah, shucks, wait, I have Level 2 Harm and roll with -1D... Lemme re-roll it" because it doesn't matter if you are at 1 or 101 HP until you get hit.
Tangentially: they are also pretty verisimilitudous, as far as I'm concerned. "You are perfectly fine and then suddenly you are dead" is a reasonable model for armed fighting -- there aren't many ways to inflict or sustain non-lethal injuries in a swordfight -- you aren't going to survive your hand being cut off. Or your leg. Or head.
Even those you can are bound to become lethal a second later -- sure, you can survive your hand being broken, but now the enemy can do whatever the hell they want with you, and there's nothing you can do to stop them. Unarmed vs a sword is a pipe dream, not going to happen -- you present no threat and they just move in and skewer you.
It doesn't matter how cool, interesting, engaging, realistic or flavorful your mechanic is, if it's annoying to actually use at the table, and any sort of wounds mechanic that apply any sort of lingering effect after taking damage is beyond annoying.
The greatest strength of HP is that they are fire-and-forget, you don't have to keep them in mind until they are actually relevant. You never get in a situation like "Hell yeah! Crit! Ah, shucks, wait, I have Level 2 Harm and roll with -1D... Lemme re-roll it" because it doesn't matter if you are at 1 or 101 HP until you get hit.
Tangentially: they are also pretty verisimilitudous, as far as I'm concerned. "You are perfectly fine and then suddenly you are dead" is a reasonable model for armed fighting -- there aren't many ways to inflict or sustain non-lethal injuries in a swordfight -- you aren't going to survive your hand being cut off. Or your leg. Or head.
Even those you can are bound to become lethal a second later -- sure, you can survive your hand being broken, but now the enemy can do whatever the hell they want with you, and there's nothing you can do to stop them. Unarmed vs a sword is a pipe dream, not going to happen -- you present no threat and they just move in and skewer you.