Tony Vargas
Legend
'Briefly' might've gotten that across better.As in "in the past", yes [emoji14]

And for most classes in 4e, because attacks like fireballs (cubes!) were resolved with attack rolls, so the old 'Save: 1/2' mechanic became 'Miss: half damage.' The fighter had a few such attacks, including an at-will, "Reaping Strike" that required a two-handed weapon and did STR mod damage on a miss. It created prettymuch 0 controversy in 4e (notable, since 4e was scoured for potentially-objectionable mechanics by it's extremely committed detractors).For those without clairvoyant capabilities, DOAM refers to Damage on a Miss which was a "thing" for a couple of martial class abilities in the beta test for 5e.
But, when the Great-Weapon style was briefly given a very similar benefit, the community exploded with outrage over "DOAM."
The difference? Next had returned to resolving some attacks by having the defender roll a save, so fireball, in addition to being back to an actual ball, was back to 'save:1/2,' and attacks that did minimum damage even when unsuccessful was once again a caster privilege.
And people get touchy and irrational when defending privilege.
EGG considered exactly that situation in the 1e DMG. His conclusion was that, if the save was failed, there was at least a tiny scratch from the 'hit' that the venom got into. If the save succeeded, there was no such wound, at all.Consider the case of an assassin with a poison dagger. Even at full hp, if the dagger hits, the target will have to save versus poison.
Good point. A character at full hps, but out of HD, for instance, might still be quite battered.consider that just because the hp loss might indicate bruising, doesn't mean that those hps are necessarily lost until the bruising entirely fades. I've had plenty of bruises which hurt quite badly when they occurred, but by the next day were negligible despite being unsightly.
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