underfoot007ct
First Post
I'm talking about the general principle of not violating people's suspension of disbelief. R. A. Salvatore does a pretty good job of describing his combats and injuries in a way that does not do this.
But his works are a product of a certain time and a certain rules design ethos of the Lorraine Williams era of TSR. Some of us prefer the fiction that originally inspired D&D and is better represented by the rules design ethos of Arnensen, Gygax, Mentzer, etc.,.
When it comes to the fiction produced by playing Dungeons & Dragons, some people find things like "sleep for six hours and you're at full capacity" to be rather jarring and breaking of one's suspension of disbelief. It also makes fiction where a character is felled by a blow because their injury prevented them from blocking it impossible if the injury happened one sleep ago. Or fiction where an injured party is pursued over multiple days. If they can manage to whole up for an 8 hour period, they turn from running and go back into super hero mode at full capacity.
If you have such a difficult time with the "suspension of disbelief" over regaining full HP. Please explain how you can accept regaining spells overnight. Even accepting spells,dragon, & even magic, that is not "jarring"?
So waking up reinvigorated is unbelievable, yet beholder & ghouls are fine??
I have not read R. A. Salvatore, nor do I have any interest to do so. I just want to play a "fantasy" RPG, not a simulate of REAL combat.
I think that is just being TOO selective of what you are claiming is difficult to accept. Also, when did being at normal (full hp) capacity turn in to "super Hero" mode?