[Hivemind] - Barbaric yauping!

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And some complex but deadly dwarven defenses and trap in various states of neglect, having been sprung and other decay.

Thats also a way of introducing some new gear ( on the bodies of the fallen)
 

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I like the Idea of the Dwarven Stone Golems perhaps rather a Stone Dwarven Runic Guardian or some such would be neat as well.

I already have a plan for a dwarven made clockwork mithril golem that has for all intended purposes the look of a mechanical shadow mastiff.

the Aarinaias I would like to see the stats of if readily availiable


Some of my other creatures I have used to good effect

My own

Stone Adder- bites turn victim slowly to stone

Rock Naga- Medussa gaze

Tunnel Lurker- a natural pressure trap acid bath

and Tunnel Wights
 







Here's the statblock you ordered:

Name: Aarinaias

Size and Type: Medium-Sized Undead (Outsider)
Hit Dice: 7d12 +14 (56 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 15 (+1 Dex, +4 Natural)
Attacks: Slam +9 melee, Bite +9 melee
Damage: Slam 1d10 +4, Bite 1d8 +4 (+ 1d6 Acid Damage)
Face/Reach: 5 ft. by 5 ft./10 ft.

Special Abilities: Avoral-Like Vision*, Fear Aura, Immunities, Lay on Hands, Shadowy, Spell-Like Abilities, Spit, Tongues, True Seeing

Special Qualities: Undead
Saves: Fort +6, Ref +5, Will +4
Abilities: Str 18, Dex 12, Con 14, Int 8, Wis 11, Cha 8

Skills: Animal Empathy +10, Concentration +8, Hide +10, Knowledge (any two) or Craft (any two) +9, Listen +10, Move Silently +13, Sense Motive +13, Spellcraft +9, Spot +18*

Feats: Improved Initiative, Skill Focus (Move Silently), Skill Focus (Sense Motive)

Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: Ummm...no good at these :)
Alignment: Always Chaotic Evil
Treasure: No coins; double goods; standard items
Advancement: N/A
Improvement: N/A
 

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