HM's AP for PbP -(closed group, playtesting)- IC

"True words, elf. But largely, the men of my people are bound to natural-spells, while the women channel Chelicera's will directly and wield different magics. As for my own skill, I am still rather a novice, even with the blessing of Tox's companionship."

The mask-wearing halfling looks back at Tregin. "Painful?" he asks, figuring the man is asking about the effects of the ritual rather than the one carrying it out. "I survived, as you said. The burning in my veins strengthened me and brought me closer to my goddess."
 

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Gyrs Tado, half-orc trapper

OOC: Gyrs is a trapper ranger rather than a rogue, so he should have slightly more survivability up front, but I'll never say no to having a damage sponge nearby. ;)


Gyrs cocks his head, looking to the other half-orc. He sniffs the air a moment, and whether that actually tells him anything or not, he appears satisfied, and heads into the tomb.

OOC: HM, how would you like to handle trap searching? I don't want to slow things to a crawl making too many rolls, but obviously part of why Gyrs is in the front is to try to catch traps before they catch us. Gyrs has a base +11 Perception vs. traps, so if you don't object, I figure I'd have him take 10 in normal passageways, then I'll roll at doors and other obvious obstacles? It means he'll miss any magic traps in the halls, but the other options is a ridiculous number of rolls, I think.
 

Beast was surprised at the chattiness of the halfling. He had never really had the opportunity to converse with them, as he was normally fighting against them. However, when Arsa mentioned something about a trial being painful, Beast grunted and spoke, more to himself than anything.

[sblock=Orchish]
I doubt you have had the experience of slaughtering your own kin, halfling.
[/sblock]

He scowls a little bit, but sets his gase forward. With a nod at the lead man, Beast follows Gyrs in silence.
 

The hole opens up into a long corridor heading both left and right. With their darkvision the two half-orcs can tell that each end of the corridor turns towards the north.

Gyrs studies the walls as he moves to the center of the five foot wide ten foot high hallway. "All clear. But something is odd about this place." He says pointing to where the wall and floors meet.

Everyone notices that where they meet it is not flush but rounded. "Like a gutter. I don't like it."

"Keep on your guard everyone. Who knows what kind of traps await us here. I will leave which way to go up to you Gyrs, lead on." Tregin says with confidence.

OCC: Will have you taking ten as you move here and there. Go ahead and give me a roll to spot this first trap as you lead the group onward.
 

Gyrs Tado, half-orc ranger (trapper)

Gyrs ears twitch and he sniffs the air, the configuration of the hallway making him extra cautious.
 

Leading the group down the passage and around the corner Gyrs points at the walls on either side. They look to be scraped as if something dropped down from the ceiling. He continues to casts about be sees nothing to indicate what would activate the "drop".

Continuing on nothing happens as the half-orc knew it wouldn't. And the group follows the long corridor that has a gutter for a floor also. About midway they see a sealed doorway but before that everyone notices the oddity to the walls and the floor about thirty feet long leading up to the doorway.

The floor is riddled with obvious pressure plates just as the wall is riddled with obvious holes that something must shoot out from. The pressure plates are numerous and grid like. It would take a long time to dismantle them all or if one was careful enough they could cross the narrow area between the pressure plates to reach the doorway.

OOC: Options, acrobatic checks to cross the narrow area. Go back up the other corridor where you all came in at. Or make 15 disable device checks.
 

Gyrs Tado, half-orc ranger (trapper)

Gyrs swears, a mix of growls and words, then turns back.

"This way's a mess," he says. "I'm good, but ain't no way I click off alla these plates. And I don't know about you all, but I'm not light enough on my feet that I trust I can walk 'round 'em. Ask me, I think we gotta take the other way."

OOC: Gyrs' acrobatics check is only +1, and even though his Disable Device is respectable, I don't think anyone should expect 15 successes in a row, unless the plates have a ridiculously low DC.
 



"In all probability, there is a hidden mechanism or hidden passageway that bypasses this hallway of death. Either that, or the grid nature of the pressure plates is meant as a hint of how to bypass them." Sandwalker comments quietly as he detects magic on the hallway both in front of and behind him, as he searches the walls for any indication of a bypass route/mechanism.
 

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