Looks like folks have pretty much scoped out divine (druid) arcane (witch) and martial (barbarian). Leaves the rogue, I suppose?
I suppose my thug from the other game never got much of a play, so I could re-build him for this game? His more brutal nature might be a good fit for a desert environment. He definitely wouldn't be a good face character, though.
I'll have to skim over the classes to see if any of the skill monkeys have better desert archetypes than others.
You could bring back the foul mouth Reb if you wish, np. If you have UM I would look into the trapper/guide or ranger(trapper)/rogue combo. Thing about PF is there are so many combos. Oh and glad you made it to the party.
I should be able to cover Know: Nature. I'm still not set on just how smart my halfling will be, but it should be enough to have ranks in Nature.
I'm definitely going mounted melee with this character (ranged is too feat-intensive and slings are a crappy choice). Spells will probably focus on buffs and a few healing spells for if things turn sour.
HM, mind if I make up a deity? Definitely going to be one to do with scorpions.
Was thinking what about casting spells from scorpion back? Not sure what druid spells would be useful with range feats but there must be a couple. And the scorpions ability to climb and get you out of melee and set up range seems to good to waste slogging it out.
Also can you extract scorpion venom for coating arrows? Druid doesn't have a good missile weapon but a dip into barbarian or something might help add to the character.
Your call of course just tossing out the ideas that popped in my head. And yes please make up a desert scorpion god if you wish, love to see what you come up with.
I do not have the luxury of INT based skills, as the only one I have access to as a class skill is Nature, and I am 75% certain I am at least partially dumping INT.
On another note, I will have intimidate for when we need to shake someone down.
Oh no a barbarian who is dropping INT for CHA what is this mad world coming to????
With the extra 5 points for abilities (from the norm) I think you could be a power house - STR 18, DEX 14, CON 16, INT 8, WIS 10, CHA 12
hmmm... was trying for a 20 STR maybe not as many points as I thought. Wanted CON way up. Would be getting 13 HP per lvl (14 if you take toughness, 15/lvl if you put the FC bonus there).
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Quite the mixed race party: half-orc, elf, halfling let me see how I can add some fluff for that. Maybe the expedition isn't trusting the local human populace for some reason and wanted more "other races" to explore the tomb.
Will figure this out. Part of getting this AP together.
NPC: human - cavalier (yes camel as mount duh

) and dipping into oracle I'm thinking some type of desert mystic warrior.
Any other ideas this is really a help out where need type character.
HM