HM's Carrion Crown AP - OOC

Yeah, we've got a little ways to go yet in the 'team cohesion' department. We're still settling into party roles, and whenever we have the chance there could be a little more IC stuff put out there to make sure we're all on the same page before we start interacting with NPCs. I think that's part of the group formation both IC and OOC.

I suppose Halál could step into the 'face' role . . . possibly not the best fit, as he's of a very plainly different race and has only an average charisma, but we could make it work. I plan to boost his charisma some over the course of the game.

Priest/Spy/Diplomat for Pharasma is sort of how I envision him developing. Right now he's keeping his beak shut (for the most part) and his eyes open, but that could change.
 

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Wish to let people know that no post in the IC is "in stone". I don't like for to much editing but a person can be called on to wait or hold up if it looks like they are doing something your character wouldn't wish for them to do.

Biggest example I can think of now is Marshan going to get the sheriff. I wasn't sure if you all were still going to see about catching someone in the act of desecrating the statue (as was voiced by Mowgli's character). And thus paused before and after finding the rat.

SK posted - Toddy and Marshan go and get the sheriff. You should leave room for others to interject. Better to post Toddy and Marshan will go get the sheriff if no one objects. Thus giving the others a chance to post IC or OOC if the idea is ok with their character. And then I can advance the thread.

Should try and be a little open ended so things can be molded as to what the majority is thinking.

Also I will usually give a day for something like that before I update if someone does wish to post a "No wait a second." as someone is leaving or what not.

HM
 

Not sure what it is you are looking to get at The Unfurly Scroll but let me know what you are looking for.
Alendru Ghoroven, a retired wizard-turned-teacher, teaches reading, history, and math, as well as beginning magical theory.

We had not been there yet to see if he knows anything. I only paused outside the place in case there was a description of it in the Module that you could post.

Ultimately I could be rolling Diplomacy to see if he will become helpful and knows anything about the missing pieces in our knowledge quests.
 


I suppose Halál could step into the 'face' role . . . possibly not the best fit, as he's of a very plainly different race and has only an average charisma, but we could make it work. I plan to boost his charisma some over the course of the game.

Priest/Spy/Diplomat for Pharasma is sort of how I envision him developing. Right now he's keeping his beak shut (for the most part) and his eyes open, but that could change.
Actually, the best solution is to not have anyone as designated spokesperson. Some groups use a designated "face" to make them do all the work of NPC interactions and they sit back and play anti-social strong silent types (not pointing fingers at you guys, so don't take offense). You guys are better players than that.

For example Fury and Borric have no great skill in Diplomacy but we don't sit back and let the pretty lass do all the talking. We participate in our own way and hope our role-playing doesn't have negative impact with our gruff mannerisms or we make sure that we don't cross those lines when it is important. We just need the Charismatic Diplomat to be able to roll her dice to haggle and improve attitudes.

This game should be no different. But with my posting frequency, I tend to jump on things faster quite often. However I am not going to approach things like Firvin is the spokesperson any more. Much of my frustration is of my own making.

Also I am making it too difficult on myself in trying to shoe horn her persona into a CN package of a Bard. Stupid me I thought she could not be a Lawful alignment and went with that alignment change. Honestly, I don't really know how to play CN characters and enjoy them. I tend to be too much a team player and it comes out in IC flavor. I am going to shift her alignment to LN, since the original character concept was LE and probably won't work. Realistically, you guys might not even notice a change.

Even though you guys are not high in charisma, I would expect that you would still take 1 rank in diplomacy on leveling up to get the class skill bonus if nothing else. So down the road we will have more than one person able to do the skill checks with decent chances.
 


Going to list some facts here for you the players since it has been a "long three months" for the players and a "short three days" for the characters.

- Your friend Professor Lorrimor died while exploring Harrowstone prison. This happened twenty days ago as of the recent game day (Day three). Due to an entry in his journal the PCs do not believe it was an accident (as everyone else thinks it was).

- He wrote that The Whispering Way were interested in someone who was held in Harrowstone. Possibly someone who died in the great fire as a "living" person would not be of interest to The Whispering Way.

- Harrowstone has been abandoned (and said to be haunted) since the great fire. The most notable restless spirit is that of the late warden's wife - name unknown at this time.

- Also of note is that the prison held very dangerous criminals at the time of the fire. Getting information on the prisoners could lead to possible answers.

- Recent vandalism of the Harrowstone memorial has the local sheriff on edge. Looking into it might bring some good will from the town towards the group. (i.e. Trust)

- A natural zombie was discovered and dealt with at The Restlands. What caused this is still unknown but it does not bode well if evil is gathering in and around Ravengro.

- If the party wishes to explore the Harrowstone prison they might want to first check into one of the crypts at The Restlands first. The professor wrote that there was items kept there that would be useful against the spirits of Harrowstone.

- So far no sign of he Whispering Way has been discovered in Ravengro. And with the town being so small if they were about it would be almost impossible for someone not to know if strangers are about.
As a reminder, I looked this up before posting yesterday. That was task #2 we decided upon.

Personally, I think (OOC) exploring the Harrowstone Prison is likely beyond our first level capabilities and requires a level up first. Though I could be wrong. But still there are research things yet to do before hand.
 

That was an event btw. Events are ways to spice up the "growing threat" as it starts to take hold in and around town. Tension builders I would say.

You all are half way to second level and there is nothing stating that you need go to Harrowstone and tackle everything it has to throw at you before you could rest/regroup. Always remember the module was built for around the table and most groups would have completed this in a month of weekly sessions.

Nice using the CT btw.

HM
 

As to the zombie, we don't know which grave he crawled out of. We can find that out by asking the priest or sheriff. After three days, the undertaker has most likely filled that hole back in. So, if we are out there at night, digging up a grave site, and using light to see by, because only Toddy can see in the dark, we are going to be very easy to spot. We are also going to be looking very guilty of something. If we are just wandering the graveyard, waiting for another zombie to pop up, we are probably wasting our time. There has not been a second one reported in the last three days. I think that ship has sailed. If you want to go back to wait for another zombie, banking on the "because the fates have written it so, into the module." we can. I think it would be a waste of time, and we are burning a trust point a day.

I am for walking up to the big trap that is the prison, poking it with a proverbial 10' pole, and then hitting anything that moves. OK, maybe spend a couple of hours at the hall of records first, and then go to the crypt to get the weapons/tools. Something interesting will happen there. :devil: Then go after the big trap of the prison.
 

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