Those "odball" encounters, as you call them, aren't.
There are adventures where all striker parties will work, nobody said there aren't. In fact, most point out there are. I used a LFR, I'll now mention "The Dark Knight of Arabel". A striker group may go through that particular adventure without losing a healing surge. That's just the way it works out.
The DM and adventure design have a lot to do with how the game plays. If hack & slash is your thing, that's fine. The game allows for that type of game. But as to your points:
(Q) I think that you will agree that strikers do more damage in general.
That's their role. How much more is flexible.
(Q) I think you will agree that strikers have access to AoE powers.
Not nearly as many (and frequently) as other roles.
(Q) I think you will agree that strikers have access to debuffing powers.
Again, not narly as many (and frequently) as other roles.
(Q) Strikers handle, solos, elites and soldiers the best.
1: I pointed out an example above where they simply do not. Solos and soldiers, generally yes, but not necessarily elites.
2. You also failed to acknowledge you can be facing minions, artillery, lurkers and controllers. That's almost 60% of the possible opposition you completely ignore. Also, solos and elites tend to be the "one big guy" with little "help". Those are the encounters where strikers are supposed to excel because of the low number of targets.
If the DM designs that way or that's the way the adventure is set up, then you're fine. If it's not is where you run in to trouble. That's the whole point.
There are adventures where all striker parties will work, nobody said there aren't. In fact, most point out there are. I used a LFR, I'll now mention "The Dark Knight of Arabel". A striker group may go through that particular adventure without losing a healing surge. That's just the way it works out.
The DM and adventure design have a lot to do with how the game plays. If hack & slash is your thing, that's fine. The game allows for that type of game. But as to your points:
(Q) I think that you will agree that strikers do more damage in general.
That's their role. How much more is flexible.
(Q) I think you will agree that strikers have access to AoE powers.
Not nearly as many (and frequently) as other roles.
(Q) I think you will agree that strikers have access to debuffing powers.
Again, not narly as many (and frequently) as other roles.
(Q) Strikers handle, solos, elites and soldiers the best.
1: I pointed out an example above where they simply do not. Solos and soldiers, generally yes, but not necessarily elites.
2. You also failed to acknowledge you can be facing minions, artillery, lurkers and controllers. That's almost 60% of the possible opposition you completely ignore. Also, solos and elites tend to be the "one big guy" with little "help". Those are the encounters where strikers are supposed to excel because of the low number of targets.
If the DM designs that way or that's the way the adventure is set up, then you're fine. If it's not is where you run in to trouble. That's the whole point.
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