Holy Water
Level: 1
Category: Volatile
Time: 1 hour
Component Cost: See below
Market Price: 70 gp
Key Skill: Religion (no check)
This vial of sanctified water has been sealed with holy sigils. The vial is easily shattered when thrown, splashing the area with its contents.
Vial of Holy Water
Level 1+
When shattered, this flask fills an area with holy water.
Lvl 1 20 gp
Lvl 6 75 gp
Lvl 11 350 gp
Lvl 16 1,800 gp
Lvl 21 9,000 gp
Lvl 26 45,000 gp
Alchemical Item
Power (
Consumable
Radiant): Standard Action. Make an attack: Area burst 1 within 5; +4 vs. Reflex; on a hit, target takes ongoing 0 radiant damage (save ends).
Level 6: +9 vs. Reflex; ongoing radiant damage equal to its radiant vulnerability (save ends).
Level 11: +14 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends).
Level 16: +19 vs. Reflex; ongoing radiant damage equal to twice times its radiant vulnerability (save ends).
Level 21: +24 vs. Reflex; ongoing radiant damage equal to three times its radiant vulnerability (save ends).
Level 26: +29 vs. Reflex; ongoing radiant damage equal to four times its radiant vulnerability (save ends).
Modification: Oil (level + 1). You coat a melee weapon with the water, temporarily imbuing it with radiant power. The next sucessful attack made with the weapon causes the target to take additional radiant damage equal to the ongoing damage the target would have taken if the holy water were thrown. This effect lasts until the end of the encounter, or for 5 minutes.
Level Component Cost (gp)
2 25
7 100
12 500
17 2,600
22 13,000
27 65,000