Desdichado
Hero
For a low magic setting I'm developing (and I might want to run in a PBP or OpenRPG environment, we'll see!) I want to develop, no kidding here, low magic classes. Or, rather, adopt low magic classes from other sources.
For low magic, I think the class based AC improvement of WoT, Star Wars and d20 Modern is a good idea. So, I've developed already a handful of classes -- a standard fighter, an unarmed light fighter (combination of PHB monk and WoT algai'd'siswai and a non=magic ranger (either Ken Hood's bushfighter or the WoT Woodsman -- still undecided.) I've also adopted three skill-user classes, the standard PHB rogue, the WoT Wanderer and the Rokugan Courtier.
So, what I'm wanting to do now is develop at least a handful of different magical options. Get this, though -- I want all spellcrafting classes to be prestige classes only, and I want at least half a dozen or so "flavors" of spell-casting classes. My question is, or what really amounts to an open call for ideas -- what are some of those classes going to be conceptually, what types of prereqs make sense (I'm thinking 3 ranks or Knowledge (arcana) as a cross-class skill for many of them, but I also want something more interesting...) and what types of spell-lists would they have? A ten level prestige class (much like the 10 level advanced mage class in d20 Modern) would only get up to 5th level spells, although I've also kicked around ideas for dangerous methods in which higher level spells can be attempted -- and I'd love to hear ideas on that too.
So, any inspiration from the folks out there?
For low magic, I think the class based AC improvement of WoT, Star Wars and d20 Modern is a good idea. So, I've developed already a handful of classes -- a standard fighter, an unarmed light fighter (combination of PHB monk and WoT algai'd'siswai and a non=magic ranger (either Ken Hood's bushfighter or the WoT Woodsman -- still undecided.) I've also adopted three skill-user classes, the standard PHB rogue, the WoT Wanderer and the Rokugan Courtier.
So, what I'm wanting to do now is develop at least a handful of different magical options. Get this, though -- I want all spellcrafting classes to be prestige classes only, and I want at least half a dozen or so "flavors" of spell-casting classes. My question is, or what really amounts to an open call for ideas -- what are some of those classes going to be conceptually, what types of prereqs make sense (I'm thinking 3 ranks or Knowledge (arcana) as a cross-class skill for many of them, but I also want something more interesting...) and what types of spell-lists would they have? A ten level prestige class (much like the 10 level advanced mage class in d20 Modern) would only get up to 5th level spells, although I've also kicked around ideas for dangerous methods in which higher level spells can be attempted -- and I'd love to hear ideas on that too.
So, any inspiration from the folks out there?
