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(Homebrew D&D) Breaking New Ground

Arknath

First Post
It is a bright sunny day in the kingdom. The trees sway softly in the breeze and the mountains that are your homeland are bright and majestic. Creatures from the nearby lake and dense forest walk freely among your people, as well they should. They have never known anything but kindness and respect from the elves of your land. Through all this tranquility it is difficult to believe that the land on which you now stand is being torn apart by war.

As you are packing your equipment to go on the royal expedition, the Crimson Guards stand patiently outside your door waiting to escort you through town and to the royal palace where your journey will begin. You have been instructed to travel lightly and carry with you only what you need to survive in a strange land. You look around the rooms that you have known for several decades and at things that bring fond memories of your childhood to the foreground of your mind. You are mildly afraid you will never return to relive those memories in your mind.

The Crimson Guards do not say a word to you, nor do they greet passers-by, which is their usual attitude when one can see them. You glance over your should and see three standing outside of your room, but wonder to yourself how many more of them are about using invisibility to stay hidden. It is the trademark of the Guard, to appear weak and few in number, but to actually be invisible until a threat has been exposed. This simple knowledge has prevented many would-be assassins from attempting such actions, not being able to see their enemies and all.

Without a word you walk past the guards and into the streets of Mollinerey the capital of your kingdom where all of House D’Lur resides. You are dressed in your finest clothes for court, as instructed, with your weapons and articles of battle displayed proudly. You are the perfect picture of elven society in all its glory, a proud, strong people who will survive regardless of the passage of time. The Guard falls in behind you and at either side of you, marching with great precision. You are a sight to behold and many of the citizens of the city look upon you with pride and wonder as you pass them by.

You know the way to the palace well, for it is there you have attended many a courtroom ball and grand parties hosted by the king and queen themselves. You have even competed in the elven game halls at games of strategy, archery, and spellcraft. These contests were for mere show and enjoyment to all that attended the parties, but many who competed placed a little too much value on the outcome of the games themselves.

When you enter the palace’s main foyer, you are greeted by several of your cousins and more warriors of the Crimson Guard. After a short wait and much small talk between you all, you are escorted up the eastern tower to the private war room of Queen Anoria. She is waiting there with her usual stone cold face. She instructs you to sit down and she will begin a briefing of your mission goals. Shortly after she says this, a host of servants approaches you and asks if there is anything that they can get you. After taking your orders, they rush off to fulfill your needs.

Queen Anoria begins to address you: “Mae govannen dear niece and nephews,” she says, her face still an unreadable canvas devoid of emotion, “as you are aware our land is in danger. The tyrnadors have decided that they will not stop with the war on each other.”

She spoke with obvious disdain when she said the foul name, it even made your stomach turn. “Our last envoy has not returned from their diplomatic mission. Their job was to discourage further war actions from the tyrnadors and to ask for peace between their two kingdoms.” Her brow furrows in a rare show of emotion, “They have not come back in a matter of weeks. We can only hope the worst.”

“We can only assume that this latest act against our people is a precursor to further war actions taken by the tyrnadors. This is not a war we can win, children, and we must leave this plane in search of a new home. In the Academy, where you know most of our research is completed, we have been discovering other planes of existence, or other worlds, if you will, and we have found one that is both hospitable and practically devoid of intelligent beings.” She then reaches behind a desk and pulls out a lavishly decorated and recently polished oaken box. The box is covered with elvish runes and ancient symbols long forgotten to all but the most learned at the Academy. She opens the box slowly and continues to speak.

“You are all to receive one of these,” she says quietly as she reaches her hand inside the box and withdraws a long silver amulet with the shape of a round moon hanging from it. “These were used by our ancestors thousands of years ago when our kind first came to this world. They were great explorers and young eager souls just like yourselves who saved our people.” One by one she lay the amulets upon the desk at the front of the room. There were 8 total amulets.

“We still know very little about this land we are sending you to and we implore you to use the utmost caution in everything you do. We have provided enough water and food to last you through a full month, when used sparingly. Your training and relationships with one another will be strained to the test, but then that is why I chose each of you. You are of good stock and your parents and their parents have long histories of noble and honorable deeds to their names. It is your turn to take your place among those great elves and claim a piece of history for yourselves.”

She slowly walked around the room, five amulets in her hand. As she continued speaking, she approaches all of those outfitted for battle and travel with an amulet.

“These are your first orders.” She stated. “You are to discover resources that the planet has and you are to determine if the food is edible and water is drinkable. You are also to be on the lookout for any intelligent creatures that are on this plane of existence and, if possible, seek their aid. You are to find a suitable outpost spot where we may bring in a few hundred soldiers and secure the area in case we must get the people out of the city quickly. These amulets will allow you to return once every moon to the palace here, so use them sparingly. You may also communicate through them to me for 10 minutes a week in case you are having trouble with supplies or injury. Again, use them sparingly. Are there any questions?”
 

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Ellar takes the amulet and carefully affixes it around his neck. Glowing with confidence, he says, "I've been ready since I was chosen."

Not waiting for others to speak, he grips the amulet. "See you in the new world." Ellar recklessly triggers the amulet and rapidly fades away.
 

Felkhourn

Felkhourn glares at the lined up amulets with wonder. She picks up one from its string and holds it up to her face.

Her attention on the amulet goes on the queen. She bows and slips the amulet around her neck. "May the arrows of my bow guide my people to our new destination."
 

Ulysses

Ulysses bows. "We will not fail you Aunt Anoria, my Queen, nor our people. We will contact you within the week & keep you posted on our progress. "

"Will this amulet transport our horses & large equipment? Are you able to tell us of the climate there currently, so we could better pack?"
 
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Zykovian looked through the crowd, eager to see those he knew or partied with when he was younger - and a fool. He wanted to show them that he had made something of himself and had earned the respect of the House.

Dressed in muted blacks and greys lined and highlighted with a deep green to accentuate his green eyes, Zykovian was on the tall side for a twilight elf - in fact his father and brother were rather tall as well. This height made it easier for him to look over the others for what he sought.

There he saw it, his father looking on, a pleased expression on his face. His brother was there as well, but off a bit and he actually didn't look like he was paying attention. Zykovian knew that he was though - he was becoming a powerful psion, more powerful than even himself.

Zykovian listened attentively to the Queen's instructions and gave some thought to them. He noticed Ellar quickly take the amulet and be on his way - hopefully, he understood that we were working together.

Zykovian cleared his throat and asked the Queen several questions [occ: these are not rapid fire questions but I gathered them together for time savings], "Will you be able to contact us through the amulets, Keytenye forbid there be a need? Do you have any knowledge of this plane to start us with from scries or questions asked of higher powers? May we be provided with a small animal to test the water and food for us initially?"
 

Queen Anoria attempts to shout at Ellar before he speaks the words of activation, but is too late. She stands and commands unseen members of the Crimson Guard to fetch him from the reception tower. She attempts to calm herself as she hears young Zykovian speak up.

The Queen's blank stare falls upon Zykovian, "We shall be able to contact you through the amulets. However, we will only do so in dire emergencies. The amulets' power only allows for 10 minutes of transplanar communication and we are eager to hear what you have to report. That being the case, our conversations will be short."

She leans her slender elven body against the desk in a casual manner. She is a very beautiful elven woman and, were it not for her reclusive disposition, you would find her quite pleasant to talk to on a walk in the royal gardens.

"What little knowledge we have has already been given you, young Zykovian. This is a vast world and only recently have we discovered that the planet has oceans. Since we have not been to this locale personally, we are unable to accurately discern one spot from another. Hence our failure to accurately map this land from afar. We are hoping that you and your kin are more successful at discovering what this new world holds for us. As for the animals, I cannot give you an animal to test this out on. We do have means to test it here if you can find no other way to test it on your own. You have enough water to last you a month, so you should not need to drink the native springs.”
 

Ellar returns, deep red with embarassment.

"I apologize for being over-eager. I've looked forward to this for too long to be thinking carefully. I could have met some danger alone and been killed before any of you had a chance to arrive. It is a good thing the amulets were not tuned correctly."

He looks around at the assembly. "I'm prepared to go, at least, whenever the rest of you are," Ellar says, grinning foolishly.
 

Her Highness turns to regard Ellar's return, giving him a stern, almost angry, look. "In the future, young wizard, be you not so eager to run where you have not walked."

She turns to Ulyssess to answer his questions. "Horses will be sent along on the return trip, you are to discover what you can wihtout the use of such beasts. We want to achieve our goals quickly but we do not want to attract unwanted attention to you on your first trip out. We are not sure of the dangers and/or predators of this land, so having a large amount of equipment and mounts might be hazardous to the mission."

She turns to address the group again, "Remember, this first outing is to acquire as much information as you can about the land and it's resources. We will eventually look for a place to set a camp, so once you have tested the soil, water, plant-life and native creatures, we will request your return and replenish your supplies and give you beasts of burden. It was for this reason that Zyrial was chosen to accompany the group on the journey."

She turns back to Ulyssess, "As to the climate, we are unsure of the current exact season, although it is some time in the spring or summer, as there is no snow and the trees have spread leaves, but no colors other than green have arrived. However, we are attempting to position you as close to the tropical regions of the planet as possible, as it would be much easier to survive extreme heat than cold."

She looks about for any more questions.
 

Zykovian bows slightly in understanding after hearing his queen answer his questions. With a warm smile and a look to his cousins Zykovian said, "I have no further questions, my queen, but to ask for your blessing on our journey and swift return."
 

The Queen nods and escorts you into a room that is sparsely decorated, unlike the rest of the palace. There are no tapestries on the walls and no carpet on the floor. In fact, aside from the few torches that line the walls at key intervals, the room was empty save for a large marble structure in the middle of the room. This piece of artwork must have been worth at least a small fortune and its craftsmanship was only possible by one elf, Phylln, the greatest artisan of recent memory. This structure consisted of two white and gray marble pillars etched with elven runes of powerful magic. The pillars were connected in the middle by an equally crafted archway that had the words “Gateway of Worlds” inscribed in elven along its front. The Queen motioned for you to stand in front of it.

“My kin, you are the first of our time to venture forth into other worlds and you carry the fate of us all on your shoulders. If you remember nothing from your homeland, remember that you are all kindred, not only elvenkind, but D’Lurian as well, which should come with it a love that is unwavering.” She turned towards the portal and began chanting a spell. The space between the archway begins to shimmer in a dull gray light, filling the area between the pillars as if it were a fog. Slowly the gray turned to a brown and finally into a dark green. Just as the color stabilized, you see the images of trees and leaves forming between the pillars. You stand amazed as you realize that you are looking at some distant forest.

The queen bids you go and, in another rare show of emotion, kisses your foreheads muttering “may the Battlelord be with you” in elven. You swallow hard and proceed towards the portal.
 

Into the Woods

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