Knight_Errant
First Post
Fashionably late?
The mysterious co-author emerges. Yes, I really am a different person (despite the rumors you have heard about khaalis).
First off, let me thank all of you for the input, despite the fact that I was unaware this would be posted here. I have been pleasantly surprised thusfar (though I am still waiting for much of what was mentioned in the brief background paragraph to appear in a WotC sourcebook next month). I will keep my comments brief since I have to be to work shortly and there is a massive hurricane breathing down my neck.
Further background info that may help in any future comments/considerations: The world the stormblade exists in is fairly high magic. It is not a prestige designed for a “general” gish build, such as the Eldritch Knight or Spellsword. It is a cultural-specific prestige class in a sense, having originated at martial schools in the elven lands. The elves have a strong tradition of “gish” warriors, this being a specific example of that tradition.
Keep in mind that I do appreciate all of the comments and criticism that you have all submitted thusfar; as I would like the class to be as balanced as possible while maintaining the central theme: movement in combat.
On BAB and Saves: Bleh. I don’t tend to think that either of these were “overpowering”. I can point out numerous PrC’s who receive similar treatment. The base attack argument holds more weight IMO; either way, I could be persuaded to drop the BAB back to that of cleric and restrict the save bonus to only one good save.
Again, I think these are fairly minor considerations, and I think Khaalis answered that point as I would have. So, good work Khaalis.
As for making the hit die a d6, I can agree to that. The current incarnation has the BAB somewhere in between, which I can live with.
Feats, Skills, and Movement: Here again, Khaalis expressed what I would agree with for feats and skills. The feats are all virtual and the skill points is a matter of taste really—yes, its a lot more than a standard campaign, but we both prefer more skill points and access to more skills.
As for the Fast Movement ability: I wanted the class to emphasize movement in combat and also speed—I felt that was accomplished with a graduated movement rate. Apparently an additional 20’ of move really made several of you nervous.
I cannot say why it did at this point, so if you could provide me with some reasoning why 20’ is too much, but 15’ is ok, I would gladly reconsider my point. Basically, I don’t see how 5’ is going to make that much difference. Again, there are several classes that get Fast Movement (both base classes and PrC’s). Interestingly enough, all of them are pretty high powered and would probably fall under the same level of approximate “power” as the stormblade.
Flavor and the Sickle: Yes, I realize this makes little sense. Originally, the Scimitar/Sickle combo had been for another style which represents Autumn. However, we decided that autumn’s style was more defensive than offensive, so its weapons were altered from the Scimitar and Sickle to the double Scimitar.
If anyone has any suggestions (other than the war shovel) which might work well with the current weapon theme of the elves (curved blades), feel free to post or email me or Khaalis with your ideas. I was considering the Khopesh this morning, though I don’t think rules for it exist anymore, perhaps in the new Arms/Equipment guide?
Flavor and Electricity: This is not something that I had originally intended to include in the style. I like the current incarnation of both of these abilities (good work Khaalis and those that helped), though I must say that Lightning Blade and Blossom of Light were added late in the build. The original idea had more to do with movement and a concealment bonus.
I think requiring the use of spells memorized or slots is a brilliant one however and will make sure that makes it into the final build. This is something I had considered when I was working out the basics of the build, but never went back to. Good suggestion. Look for this in future builds!
Some general comments: I think it might make more sense if the required spell level was dropped to 1st level arcane spells; and required shocking grasp and expeditious retreat. I would prefer to steer away from requiring specific spells, though I think it makes sense in this case.
Overall, I am pleased with what the newest version looks like. Thanks to everyone who offered some suggestions or comments.
PS: Thanks for the .pdf version, its neat.
The mysterious co-author emerges. Yes, I really am a different person (despite the rumors you have heard about khaalis).
First off, let me thank all of you for the input, despite the fact that I was unaware this would be posted here. I have been pleasantly surprised thusfar (though I am still waiting for much of what was mentioned in the brief background paragraph to appear in a WotC sourcebook next month). I will keep my comments brief since I have to be to work shortly and there is a massive hurricane breathing down my neck.
Further background info that may help in any future comments/considerations: The world the stormblade exists in is fairly high magic. It is not a prestige designed for a “general” gish build, such as the Eldritch Knight or Spellsword. It is a cultural-specific prestige class in a sense, having originated at martial schools in the elven lands. The elves have a strong tradition of “gish” warriors, this being a specific example of that tradition.
Keep in mind that I do appreciate all of the comments and criticism that you have all submitted thusfar; as I would like the class to be as balanced as possible while maintaining the central theme: movement in combat.
On BAB and Saves: Bleh. I don’t tend to think that either of these were “overpowering”. I can point out numerous PrC’s who receive similar treatment. The base attack argument holds more weight IMO; either way, I could be persuaded to drop the BAB back to that of cleric and restrict the save bonus to only one good save.
Again, I think these are fairly minor considerations, and I think Khaalis answered that point as I would have. So, good work Khaalis.
As for making the hit die a d6, I can agree to that. The current incarnation has the BAB somewhere in between, which I can live with.
Feats, Skills, and Movement: Here again, Khaalis expressed what I would agree with for feats and skills. The feats are all virtual and the skill points is a matter of taste really—yes, its a lot more than a standard campaign, but we both prefer more skill points and access to more skills.
As for the Fast Movement ability: I wanted the class to emphasize movement in combat and also speed—I felt that was accomplished with a graduated movement rate. Apparently an additional 20’ of move really made several of you nervous.
I cannot say why it did at this point, so if you could provide me with some reasoning why 20’ is too much, but 15’ is ok, I would gladly reconsider my point. Basically, I don’t see how 5’ is going to make that much difference. Again, there are several classes that get Fast Movement (both base classes and PrC’s). Interestingly enough, all of them are pretty high powered and would probably fall under the same level of approximate “power” as the stormblade.
Flavor and the Sickle: Yes, I realize this makes little sense. Originally, the Scimitar/Sickle combo had been for another style which represents Autumn. However, we decided that autumn’s style was more defensive than offensive, so its weapons were altered from the Scimitar and Sickle to the double Scimitar.
If anyone has any suggestions (other than the war shovel) which might work well with the current weapon theme of the elves (curved blades), feel free to post or email me or Khaalis with your ideas. I was considering the Khopesh this morning, though I don’t think rules for it exist anymore, perhaps in the new Arms/Equipment guide?
Flavor and Electricity: This is not something that I had originally intended to include in the style. I like the current incarnation of both of these abilities (good work Khaalis and those that helped), though I must say that Lightning Blade and Blossom of Light were added late in the build. The original idea had more to do with movement and a concealment bonus.
I think requiring the use of spells memorized or slots is a brilliant one however and will make sure that makes it into the final build. This is something I had considered when I was working out the basics of the build, but never went back to. Good suggestion. Look for this in future builds!
Some general comments: I think it might make more sense if the required spell level was dropped to 1st level arcane spells; and required shocking grasp and expeditious retreat. I would prefer to steer away from requiring specific spells, though I think it makes sense in this case.
Overall, I am pleased with what the newest version looks like. Thanks to everyone who offered some suggestions or comments.
PS: Thanks for the .pdf version, its neat.